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AfterMath - a post-apoc text-based game
April 2 - JBJblaze
It is with great regret that I announce the impending doom upon our Greenlight process. Unfortunately, it had come to our attention from Valve that a group of people have taken great offence in regards to the content of At Day's End/AfterMath, on the basis that during several moments of the game, the 'Godly voice' has claimedly offended their religious values. Personally, I'm religious myself, but apparently, that isn't fair enough.
In result of this, it seems the possibility of At Day's End/AfterMath ever reaching the Steam Store is officially nil, as in the next couple of days, Valve will be removing our listing from Greenlight ... now, as for continuing development on the game, that's still be decided and is undetermined ... after all, it's been nearly 3 years of development and we're still in its prototype phase. If we do resume development, we will continue the same story we've planned on ... just if we do a Steam version, we will have to resort to changing the 'voice' to one of many possibilities:
- 'Allahee voice';
- 'Buddhappy voice';
- 'Heil voice'; OR
- 'April Fools' voice'!
Well, what does Hatred have to do with us? Eh, nothing but a fun comparison in regards to its temporary fate ... and our fate being one that's made up for a Happy Late April Fool's Day joke!
In the meantime, thank you all so much for your continued support and hopefully (no guarantees of how soon) we can resume development on the very happenings after Doomsday 2012!
~ ADE Team
March 4 - JBJblaze
Sorry for the usual lack of updates and all towards At Day's End/AfterMath, however, I myself have been busy ... and just not really much has been going forward. Since Day 1—you can find it at https://www.youtube.com/watch?v=qw6KN_YkEYE —there has been difficulty with getting a Java application to run ... that is, using the command prompt interface. The intent is to allow the game to run standalone (without need of actually going through the command prompt), but still having the interface use the command prompt ... if you're catching this drift.
The other announcement is ... we've changed our name again! We used to BLAZONMEDIA, however, there is a company already going by Blazon Media ... so, basically the same issue with going by VirtualWorld Entertainment. Then, what about TFA Media instead (named after my YouTube channel, where TFA stands for The Flippin' Awesome, minus the '!!!!')? Nope, an oriental company has that name too. Finally, BLAZONCOM or BLAZONNET? I personally see 'COM' as that, through what we do, we communicate our ideas and thoughts to our audience. 'NET' seemed to fit better, though, because all the things done under the name ... it's all like a network. Therefore, in the very end, At Day's End/AfterMath is now officially being worked on and hiatused by BLAZONNET!
Anyhow, thanks so much again for all your patience! We might resume development again tomorrow, or maybe even the 19th, as it's during the March Break ... hopefully!
Please feel free to comment in regards to what you think of this ... or whatever you have to say!
~ ADE Team
December 17, 2014 - JBJblaze
Unfortunately, in accordance with our Twitter announcement (@AtDaysEnd2012), we are beginning Day 1 of finally resuming of AfterMath, now At Day's End later than expected, but we will be beginning at 8 PM EST tonight!
This event will be occurring at http://hitbox.tv/jbjblaze!
Day 1 is tonight only but will eventually be up at http://youtube.com/JBJblaze as well.
Thanks for your kind patience and support!
~ ADE Team
December 15, 2014 - JBJblaze
Greetings our fellow Preppers!
The time you may have all been waiting for is coming this Wednesday!
Not only will AfterMath be getting a name change to At Day's End, and be getting rebuilt in Java (as originally planned for post-prototype phase), but there will be the re-beginning of development on At Day's End, and you will be able to catch the action on http://hitbox.tv/jbjblaze!
From Wednesday forward, our post-apocalyptic world from 2012 shall carry on into its well-awaited Alpha-phase. After all, it's about time after about 1 year and 4 months!
For the approximate time of the stream, please stay tuned to http:/twitter.com/AtDaysEnd2012.
Before this closes, apologies be offered for the halt on the progress of formerly-AfterMath's development. During the hiatus, other projects have been pursued and each of us doing our own things ... Hopefully we can all get back together!
Thanks for your amazing support and patience!
~ At Day's End Team
October 30, 2014 - JBJblaze
Hello preppers! (If that name is acceptable.)
We, the AfterMath team, would like to thank you all for your feedback and support and approval of our game here! It means a huge lot that those of you care about our game, and even those who disapprove, it's been a pleasure!
Ironically, since last year's March, AfterMath has been on the longest of its hiatuses. During this hiatus, I (JBJblaze), the head of the project, have been working on other projects of mine, such as my YouTube channel, electronic music, podcasts, etc.. I apologize to you, those who've had such interest in our game, as well as my co-developers of the game, for lacking the motivation to resume work on AfterMath as well as lack of communication between you all and my team. I do not plan on cancelling the project, especially having now been Greenlit ...
Fortunately, through my Computer Science course I have been taking at my school, I have and will learn sufficient code in Java to resume development, but first converting the game to Java and continuing from there. As for Java development, for sure, AfterMath shall remain purely text-based: no graphics other than ASCII, what-so-ever.
As for the process on getting on the Steam store (again, thanks so much for your support getting Greenlit!), we will likely have AfterMath as an Early Access game—so YES, it will have lousy bugs, but then we can bring it to full release together, and of course, you all get to play it sooner! Also, the game will still be completely free to play!
In all ado, I am proud to say, as of this beyond-fortunate event ... AfterMath shall resume development ASAP!
Thank you all, with much heart and soul, for your continued support and care for our game!
~ The BLAZONMEDIA Team