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Private Infiltrator - Enhanced Edition
Enhanced Edition Details
April 30, 2014 - Slack
Hello there, i am the lead developer for Private Infiltrator.
As you might know, we are redesigning the game for the Steam release in order to make sure that it is of the highest quality we can deliver.
This post is a list some of the major changes that will happen to the game as a result of this update.
Keep in mind that the images still represent a work in progress.
We have decided to adopt a less linear level design approach and give the player freedom to explore and complete numerous side-objectives that will have an effect on future levels. In a lot of cases, multiple ways to complete the same objective will also be present. Of course, amongst the more open levels there will be some relatively small, more linear ones, to introduce new mechanics to the player. This also means that we had to throw most of the old levels away and create brand new ones.
In order to accomodate for this change, new gameplay mechanics have been introduced:
A rather significant omission from the standard edition was the ability to save your progress anywhere. Thankfully, this is no longer the case; the player can press F5 to quicksave at any point. Although, the player is only given one quicksave slot, even between levels. The checkpoints are going to make a return and will still function as respawn points.
A natural consequence of nonlinear games is the player's tendency to get lost. We have introduced a Radar mechanic that will always show the location of the exit and any primary objectives when applicable, as well as providing assistance with objectives that task you to find something. Most of the side-objectives will still remain hidden until discovered.
Colour-coded keycards and keycard doors have replaced the unnecessarily illogical and silly C4s and walls mechanic.
Enhanced Gameplay MechanicsNumerous improvements have been made to the game's mechanics.
The AI has received significant upgrades from the standard edition. It can now, among other things, properly investigate disturbances and look around for their cause, and chase the player if their detection meter is too high. The detection rates have been adjusted to balance the AI upgrades. New enemy types were also introduced.
- Inventory System
The inventory system has been completely reworked. The player no longer has to pause in order to use items; everything can be used in-game in real time. This seemingly small change was done to support the new Throwing feature that allows the player to throw their selected object. Make sure to try it with the keycards.
The character-specific special abilities were also removed and instead turned into usable items that can be found throughout the levels.
Replacing the jump is a very fast yet risky roll move. It allows the player to evade tight situations on reaction, and is a necessary tool for survival. In order to balance it, the player receives a +300% detection rate multiplier while rolling.
We have also introduced disguises into the game. They will provide the player with a 50% multiplier to their detection multiplier, at the cost of reduced movement(sprinting and rolling are unavailable while wearing a disguise).
Enhanced User InterfaceThe UI has been cleaned up and reordered. New additions such as the aforementioned radar and an inventory bar were also made.
Enhanced StoryNot many things should be said on this one, but we do have a lot of new things in store in terms of plot and narrative.
These were some of the more important changes the Enhanced Edition will bring to Private Infiltrator. It will be available on Steam and Desura whenever it's finished, and it will be a free upgrade for everyone who already owns the game.
Until next time.