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Contrast Gameplay Videos + Project Updates
April 16, 2013 - Compulsion
Happy mid week greetings to you all!
We've got a couple of neat things coming just around the corner, and the next month will be crazy, so we wanted to give you a quick update beforehand on what we've been doing with Contrast.
First, thank you to everyone who came to visit us at PAX! It went super, super well, and it was great to meet those of you who have been following us for a while. Thank you all for the support!
Second, we've had some awesome media coverage recently that showed off some of our gameplay. You guys and girls really seemed to get us early on, so maybe you won't be too surprised, but here's a couple of videos anyway:
Unedited gameplay with commentary on IGN
Neat edited interview/commentary on Gamespot
Third, you are probably wondering when we're releasing - we are sorry that we've been so quiet on that front. We had planned to release before now (quarter 1), but we just felt that it wasn't ready. We're now looking (pretty firmly) at releasing in May. This will only delay if (gasp) a publisher picks us up, and asks us to delay until we can launch on Steam/PS/Xbox at the same time. However, while we're in discussion with publishers, we don't know what's going to happen. So right now: we think we're coming in May.
Finally, we're still really struggling to get the word out. We have 10,000 followers on Greenlight (thank you!), but only have ~800 likes on facebook. For us to be able to eat after release, we really need to reach more people. If you dig how the project is turning out, please please please share the narrative trailer that we're definitely not releasing in two weeks.
Contrast on Facebook!
Utterly terrible tweeting about Contrast