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Contrast
Contrast @ PAX East, Updated Trailer and Hi-Res Screenshots!
1 Mart, 2013 - Compulsion

Hi everyone! Long time, no announcement. Let's fix that.

Some exciting news today:

  • We're showing Contrast at PAX East, as part of the Indie Megabooth! You can meet us there and play an almost 100% complete version of Contrast (acknowledging that you're probably more interested in the latter than the former!).
  • We have updated our teaser trailer with new character models, new animations, new visual effects and even an update to one of our favourite areas in game. teaser trailer
  • We have updated our screenshots to all be 1080p, each taken from our current build.

Here's a wee sample:


For more info, check out our latest blog post[contrastgame.com]!

We're also in the process of creating the new Steam page and group - we're not sure when that'll be done (we're working with Valve to do this at the moment) - and will announce that + some other interesting things in the next few weeks. March is going to be huge!

16 Yorum
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Katphood 16 Mar 2013 @ 9:49pm 
sweet!
xxpunkazzgrrlxx 6 Mar 2013 @ 10:22pm 
Looks amazing, I love the art direction and concept of it. I cant wait for this to come out! Have fun at Pax, wish I could be there supporting you guys.
PH 6 Mar 2013 @ 8:47pm 
Looks it's gonna be a great game!
[= ClayMeow =] 4 Mar 2013 @ 10:29am 
Awe, alright. Well good luck at PAX! I hope it's well received! It was the first game I did for my weekly Greenlight column, so I'm really looking forward to playing the finished product!
Compulsion 4 Mar 2013 @ 8:37am 
Hey ClayMeow - we'll be around at GDC but won't be exhibiting Contrast publicly, unfortunately :(
San Andreas Motor Tape 3 Mar 2013 @ 12:29pm 
yes
[= ClayMeow =] 2 Mar 2013 @ 5:41pm 
Any plans on being at the GDC? I'll be there, but not at PAX East :(
argran 2 Mar 2013 @ 2:46pm 
hi
Cardith 2 Mar 2013 @ 2:35pm 
Laaaame
bvguthrie 2 Mar 2013 @ 8:51am 
Unfortunately, I won't be at PAX, but it's good to hear that my most anticipated Greenlight game is almost finished.