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No More Room in Hell
October 31, 2013 - Xendrid
Hello, survivors! We hope you are enjoying our game! A lot of you are having trouble joining servers. Here is what is going on:
Server IssuesIf you're a dedicated server host that wants to host a server for NMRiH, check this link:
If you want to run a listen server with your friends, check this link:
If you're having issues connecting to a Dedicated Server (wrong map, old class tables, etc.), that server isn't up to date. We uploaded a final prerelease patch last night, so if you haven't updated your box, get that
If you're having issues connecting to a Listen Server (Servers Restricted to Class C), that person is running in LAN mode. He or she needs to set sv_lan to 0, and restart the map with the changelevel command.
nmo_toxteth Crashing ServersWe are aware of the map 'nmo_toxteth' crashing servers. We also have reports that it is causing some massive FPS drops. We are looking into fixing these issues. We advise all server hosts to avoid running this map until we are able to release a fix.
Achievements Not RegisteringIt has come to our attention that some achievements are not being counted, primarily the melee kill achievements. We will have a fix for this as well ASAP.
Trading CardsWe are looking into reports of trading cards having issues.
Thank you all for your support! We are working to make the experience as hassle free as possible. Thanks!
October 31, 2013 - Xendrid
"Two years. That’s how long it has been since our team’s first release of No More Room in Hell, to the day. It was October 31, 2011 and we were nervous, frightened, anxious, terrified and more excited than we ever thought possible. At least, that was until today. It has been a very long and strange path from this game’s humble beginnings as a pre-emptive mod for Half-Life 2 started in 2003 by a doe-eyed optimistic young go-getter named Coleman Sweeney, to my inheritance of the No More Room in Hell name, all the way through until today: our breakthrough release on Valve’s Steam platform.
Today we are bringing to the world the best version of No More Room in Hell to date with more content than ever before. Although we believed that the anticipation and excitement we experienced during the original release phase of No More Room in Hell could never be surpassed, this new cornerstone in the games development has proven that thought very wrong. To be delivering a game made solely from passion, fandom and friendship on a premiere platform like Steam to thousands of players is both mind-blowing, and humbling.
Our game is, as always, 100% completely free. All we want is to deliver a fun experience that we hope all of our fans new and old enjoy together.
Ladies and gentlemen, my name is Matt ‘Maxx’ Kazan and as project manager it is my pleasure to present No More Room in Hell 1.07, now available on Steam."
These first few weeks are important in helping us finding major bugs. You can help us make a better game by sending us videos or reports of bugs to firstname.lastname@example.org
October 21, 2013 - Xendrid
Hello survivors! Are you stockpiling for the apocalypse? The team is. We are stocked, locked, and loaded in preparation for release.
Since we ported over to Source 2013, we were able to include Mac and Linux support for No More Room in Hell! Now everyone can kill zombies equally despite their preference in operating system. We have been getting a lot of the same questions recently so I compiled the most frequent ones below and answer them for you guys.
How much will it cost? -
No More Room in Hell will be 100% free. Zero microtransactions. That means you pay nothing. I'm serious.
When will it be released? -
It will be available October 31st, 2013 - SO SPOOKY!
Will I need Half-Life 2 or will it be standalone? -
You will need Half-Life 3. Just kidding. It will be standalone. You will only need a valid Steam account.
NO. Unfortunately we are unable to provide a pre-load for our game.
Will there be updates to the game after release? -
YES. The game is still in Beta. We want to make sure the game is as bug free as possible and feature complete before we consider it out of beta. We will be rebalancing, updating art, replacing existing systems with new and better ones, adding more game modes, maps, and more!
Can we donate to the team? -
NO. We appreciate the support, but our team is far too large and the project has seen numerous contributors over the years that have come and gone. It would be impossible to distribute donations evenly.
How can I help with the project? -
We are always looking for talent to help us make NMRiH the best zombie game ever. The areas we need help in the most are:
- Animators with Source engine knowledge
- Programmers with Source engine knowledge
- Character modelers
- Level designers
To apply, post an application on our forums: http://www.nomoreroominhell.com/forums/index.php?showforum=42
If you have any other questions we would be happy to answer them in the comments! Thanks!
October 20, 2013 - |NMRiH Dev| ♫ ThoughT ♫
For those requesting, here is the link to the trailer theme. The theme will be included in our upcoming Soundtrack release, but on Halloween day, in conjunction with the release of No More Room in Hell on steam, the Song will be available for FREE download just like the game always will be! The download will be available only for 24 hours, so make sure to come and grab it. If you miss out, don't worry, it will be available on our upcoming OST!
Mark your calendars!
October 16, 2013 - Xendrid
When there is no more room in hell, the dead will walk the earth.
We are proud to announce a release date for our Steam release. Hell is overflowing to the brink. On Halloween it will spill over into the mouth of society. Your cute little floaties will not be enough to keep you alive in the tidal wave that is about to hit. Now stock up and get hyped with this release trailer!
AVAILABLE FOR FREE ON STEAM OCTOBER 31