Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Deutsch (German) Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Help us translate Steam
This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
No More Room in Hell
Status Update #1 (And ModDB MotY related stuff)
December 17, 2012 - Riley
Before we go on any further in this status update, we would like you to vote for us in ModDB.com's Mod of the Year 2012 contest. We have been hard at work on this project throughout most of the year, consistently releasing patches which improve upon the game in a quick cycle, and thanks to you, the player, we're aiming to release our biggest content update ever yet on Valve's critically acclaimed Steam distribution service! None of this would be possible if it weren't for you guys and we would be greatly humbled if you will help us one more final time this year to finally win the coveted "Player's Choice Mod of the Year 2012" title in ModDB!
Step 1, Click on this link: http://www.moddb.com/events/2012-mod-of-the-year-awards/top100#vote1834
Step 2, Vote for No More Room in Hell!
Now, it's been roughly 1 month since we've last posted our (only) announcement on our Greenlight Page. We have been busy internally polishing and fixing up up various aspects of our mod while simultaneously adding new features and content. in particular our programming team produced many highlights within the past month, such as deducing and fixing one of our last critical client crashes (we're aiming for our next release to be our most stable build ever yet!), creating a dynamic music player based off of how 'tense' the situation is. We had some fun prototyping this new feature as you can see in this video below:
We are also heavily improving the melee mechanics:
We'll release more status updates in the future, detailing the progress of each department in our team. In the meantime, if you want more regular information about the mod and its team and what we've been up to lately, you should check out the following links.