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September 1, 2013 - incogme
Just a quick update to say that we're going to start more frequently posting updates here on the run up to Early Access release.
Getting onto Steam is very much the big thing for us. The biggest thing in the world. Seeing people's reactions to a few other games that went on before they were ready, admittedly most of these before Early Access, was enough to make us worry about the danger of going on Steam too early, and ruining what is undoubtedly the biggest event in our lives.
So, apologies to everyone for what’s become a large expanse of time between being greenlit and the game appearing here.
Maybe we’ve been over-cautious (perhaps if we went on sooner things would have been perfectly great, who could say at this stage?) but certainly at the moment it was Greenlit the game wasn’t ready to be offered up to the vast Steam audience. We hope you don’t take the time that we’ve spent improving and streamlining the game over on Desura as a rejection of the Steam community - it's just the opposite. We care so much we just don't want to screw it up.
Another issue has been the Kate and Baldspot game tutorial, which was a major thing that sold the game and really made it resonate with people (those who have played will know what we're talking about). Due to the replacement of the sprite system and the implementation of the new, fully streaming map this was broken and hugely out of date. It needed a complete replacement, alongside all the bug fixes and general improvements we felt were needed to set the game off on the right path on Steam Early Access.
We still see many people new to the game having great difficulties getting to grips with it with no tutorial, and their experiences and overall enjoyment of the game are spoilt. We wouldn't want this to happen once it went on steam and was exposed to a larger audience.
So these are nearly done, and we're in the final run up. That's not to say we're releasing next week or something, but the list of jobs to do is starting to diminish finally. We now have Steam integrated into the game, so that's one thing less to worry about.
Lack of Steam Updates
This is unfortunate and we should have made more effort to cross post our weekly Mondoid blogs over here, but when you're stuck nose deep in game development, even those website updates are a distraction from trying to get the game done as soon as possible and its easy for things to slip. With still a ton of time ahead before a feasible release, we were trying to remain relatively low profile so as not to keep people frustrated from week to week reminding them of this game that was still months away from release.
However, now we're gearing things up, we're going to start a lot more focus on the Steam discussion forums and Steam updates. There’ll be:
- Mondoid Reposts. So you can follow PZ's general development on here.
- Tuesdoid Steam Exclusives –. This’ll keep up the 'adding 'oid' to the end of a day of the week motif' when we have Steam-specific news.
- Community Manager: nasKo our newly appointed community manager, will be given the keys to the Steam forums here, and will make sure people get the information they are after, or will point issues to us so we don't miss them while beavering away at code or art or words. We'll also try and stop in a bit more often to reply to your questions or feedback.
Thanks again everyone for their patience, and we're both eager and terrified to finally see Zomboid appearing on that Early Access page as soon as humanly possible.