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Octodad: Dadliest Catch
A look at the first level and its development
April 16, 2013 - PTibz

Kevin Zuhn who is our lead creative and a designer on the game wrote up this article on how the first level, the Church, came to be.

If you've ever wondered what things look like when we're first testing a level and how it gets to be filled with art this will be the piece for you!

http://www.octodadgame.com/2013/04/16/time-travelling-churches-a-look-at-our-first-level-in-development/

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3 Comments
Tony Amor Apr 27, 2013 @ 10:53am 
I can' wait anymore *w*
The Guy Apr 18, 2013 @ 8:36am 
Interesting. Thanks.
Anton Apr 17, 2013 @ 5:06am 
Love the Bioshock Infinite reference in the text.

Booker... you're bleeding.