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Octodad: Dadliest Catch
A look at the first level and its development
April 16, 2013 - PTibz
Kevin Zuhn who is our lead creative and a designer on the game wrote up this article on how the first level, the Church, came to be.
If you've ever wondered what things look like when we're first testing a level and how it gets to be filled with art this will be the piece for you!