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Melody's Escape
2012년 12월 15일 - Loïc



I've spent the last couple of months working full time on reworking the music detection engine from scratch. It now features fast and accurate tempo (BPM) detection (with DJ-software-grade accuracy!), something which I am very proud of, as the problem was excruciatingly hard to tackle.

I've posted a new video (on the game's Greenlight page) of the synchronization of obstacles (with a new music) to the beat. I also detect bars/measure (with the assumption that it is 4/4 music) to detect intensity sections.

No major changes to graphics yet, so it is still using placeholders images for the backgrounds (I will now work on different styles and visualizers for them).

2012년 11월 7일 - Loïc

Heya!

I've been working full time on the music detection engine for the last few weeks, and it has paid off extremely well: Melody's Escape now features accurate and fast tempo (BPM) detection for any song with a stable tempo (music with electro drums or *good* drummers), with the same accuracy as most professional DJ tools out there!

What this means is that the obstacles will now feel much more in rhythm, since I can accurately place them on beats, or every odd beats, which is extremely important since the game does not react to every single detected notes/onsets (unlike most "play-your-own-music" games who do not have tempo knowledge), so choosing the right ones will determine how good it feels in "synch" with music.
It also provides me with information about measure and music sections, allowing for more precise intensity detection.

I will be integrating this complete remake of the library into the game this month, and then I will go back to polishing the gameplay :)

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