This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Flowstorm Alpha 4 coming soon, along with a big website update!
January 18 - Acegikmo
These last few weeks, we've been working a lot with the website and preparing for web alpha 4, as well as preparing for a special announcement :)
This is what's coming in a few weeks:
Flowstorm alpha 4 (Web version):
• Local multiplayer 1v1 survival combat mode!
• New levels + 2 community levels
• Improved GUI
• Improved destruction model
• Scoreboards will highlight your position, even if you are outside top 13
• Login will be a browser cookie, so you don't have to relog every time
• Other minor changes
Target race levels (Like Shooting Range) have got some new changes:
• You no longer have to wait for the previous grenade to disappear to fire a new one
• Grenades are now limited by a set ammo count
• Targets can now be destroyed by your landing spikes.
(Since this is a gameplay change, we'll most likely clear the current scoreboards for Shooting Range for the next update)
• Much better looking!
• Public game design document
• Level center: You can now comment and rate custom levels.
• Level center: You can now favorite levels, so they're easily accessible.
• Level center: Custom level scoreboards will be fully functional when standalone A4 goes live
• Single account; the same account is used for the game, level center and forums!
• Online users list
• Profile pages with statistics
• Front page with the latest news
• Account management (Change password, change email, etc)
• Some security improvements
We're currently looking for a way to work on the project full time, which just isn't possible at the moment. But we're working on it!
Also, here's a screenshot of the upcoming website: