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InFlux
June 14, 2013 - Lacabra

Hey everyone. The game still isn't out - there's a technical issue that will hopefully be solved soon - but the soundtrack is!

You can listen for free or buy it, but you should totally buy it. All monies received from the soundtrack go straight to Jon.

Cheers!

May 5, 2013 - Lacabra

That’s right – in an extremely exciting turn of events, our new game InFlux has been selected to be exhibited at PAX Australia in July as part of the Australian Indie Showcase (AIS)! You can check out the full lineup for the AIS over here[aus.paxsite.com].

What this means is we’ll be at PAX Aus showing off InFlux in our very own booth space thing. You’ll be able to rock up and play the game for yourself, and commune with the developers, and all that good stuff. I’ll also be on a panel along with the rest of the developers selected for the AIS. The game will hopefully by released by then, and you can come by and tell us what you think. We’ve never done anything like this before, but we’re gonna do our best. Many thanks to the folks at Penny-Arcade and their Australian associates for giving us the opportunity.

In the meantime, don’t forget to go vote for InFlux on Greenlight!

Thanks everyone!

May 1, 2013 - Lacabra

Hey ya'll. So, that last announcement didn't work out. OH WELL! We'll get there. We now have (slightly) over 20,000 upvotes! You're all incredible.
Currently the plan is to release this thing as soon as we can on platforms other than Steam. Hopefully, a lot of you buy it on those platforms even though it's not on Steam yet. I would promise Steam keys for all purchasers once we eventually make it onto Steam, but I have no idea how that actually works, so I can only register my good intentions. In the meantime, we'd obviously really appreciate you all continuing to spread the word about the game.

On the positive news front: check it out you guys, another preview got written about InFlux, this one by interweb site RipTen[www.ripten.com]. Go check it out.

Here's a new screenshot. Click for big!

[farm8.staticflickr.com]

Thanks everybody, you're the best. <3
Joe

April 9, 2013 - Lacabra

Hey everyone! It's only 7 days until the next batch of games get Greenlit. If InFlux is to have any chance at all, we need your help spreading the word and harvesting votes.

InFlux has been in the top 100 for as long as Greenlight's existed.
Destructoid likes our game. IndieGameMag likes our game. Some Russian and German[www.wirschweifenab.de] sites like our game. GamersDissent likes our game. IndieStatik[indiestatik.com] likes our game. You, presumably, like the look of our game. Greenlight is hard, though. Please help us out!

Link the Greenlight page on your Facebooks and your Twitters and tell your friends and your enemies and like us on Facebook and follow me on Twitter and all that good stuff. Awkwardly bring us up in conversation without an adequate segue. We need the exposure!

Thanks everybody. We hope you get to play the game soon.

April 2, 2013 - Lacabra

GO CHECK IT OUT YOU GUYS.
http://www.destructoid.com/live-show-influx-250608.phtml?utm_source=twitterfeed&utm_medium=twitter

UPDATE:
_________

KingFoom played for about 4 hours, and I'd say at the pace he was going he was about an hour and a half or two hours from the end. For those who've been wondering, that makes the game just about six hours long at KingFoom's pace.

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