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Ultimate Epic Battle Simulator
30,000 Characters On Screen (CPU Threading, Performance Doubled)

This may now be the most powerful real time crowd rendering ever! Performance has been doubled enabling twice the amount of characters on screen! I finally decided to implement CPU threading for the AI system, and boy did it ever pay off. For those who don't know, most game engines run all the code on a single thread on your CPU, meaning the game can only use a small portion of your CPU's power. Threading enables multiple threads which utilize more of the CPU's power, thus giving more processing power to your game. Whats more, is that I was able to have faster and more accurate character avoidance/collision because I dedicated an entire thread to this task. I hope you all enjoy the video, I'm very excited about this breakthrough and I hope it give you an experience like no other.


https://www.youtube.com/watch?v=wlFD-7Ecd6g

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5 Comments
Hawken Mar 31 @ 10:08am 
Honistly it's a work of art and it will be a masterpeace
Alexander7 Jan 7 @ 2:14pm 
This is great news! Keep on innovating.
GOON¯\_(ツ)_/¯ Jan 7 @ 2:05pm 
total war could learn a thing or two from you xd
Solarstrike Jan 7 @ 12:40pm 
Surely the gods would find it amusing to send down meteor strikes, lightning bolts, and the most talked about discovery of modern times...the giant sand worm amongst the war mongering heathen.
MasterCrumble Jan 7 @ 6:33am 
You mad genius! I thought the Total War games looked impressive. ;P If you find a way to get persistent blood (like in killing floor 2), then it would be even more epic/crazy.