This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Ultimate Epic Battle Simulator

This may now be the most powerful real time crowd rendering ever! Performance has been doubled enabling twice the amount of characters on screen! I finally decided to implement CPU threading for the AI system, and boy did it ever pay off. For those who don't know, most game engines run all the code on a single thread on your CPU, meaning the game can only use a small portion of your CPU's power. Threading enables multiple threads which utilize more of the CPU's power, thus giving more processing power to your game. Whats more, is that I was able to have faster and more accurate character avoidance/collision because I dedicated an entire thread to this task. I hope you all enjoy the video, I'm very excited about this breakthrough and I hope it give you an experience like no other.


https://www.youtube.com/watch?v=wlFD-7Ecd6g

December 28, 2016 - Brilliant Game Studios

It's been an amazing campaign everyone. Thank you for the overwhelming support on this project. I'm completely blown away. Now lets get this game released!

PS, here's a beautiful new screenshot showcasing the new character randomizing feature. Each individuals looks can be randomized!

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