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Crashday Redline Edition
January 11 - Savino
Hey guys as promised we will try to answer your questions here!
whether the increased speed of missiles? and their number?
Missiles number is tweakable in game.dbs.
will really spin the wheels of opponents in multiplayer?
Wheels should spin correctly now.
Is the original master server going to be revived, or theres going to be a new master server?
We are using Steam for that.
Can you add VAC support for CrashDay? Because in the 1.0/1.1/1.2 you can:SpeedHack,Make infinite ammo,Make yourself invulnerable,using only Cheat Engine.
Right now, we are trying to detect cheats directly by our integrated AC in multiplayer matches. In the future we'll probably adopt VAC.
I take it the soundtrack was outsourced to various German composers, right?
LowBuz band appears to be still alive and Peter Struck's website is still up. What about Pro.Fac, though? I couldn't find any information about them. Does this band even exist anymore?
Yes, different external people worked on the soundtrack. Right now, we are not anymore in contact with them.
1. is the Graphic higher than the old game ?
2. is there limits on the FPS ?
3. how much optimized is it ?
The game now have a functional post processing shader which increased hardware requirements. Optimizations were made specifically for "modern" PCs. We recommend to have a 64 bit version of Windows 7 or above (even if is not strictly required).
1. Are map limits (size, amount of dynamic objects, terrain restrictions) same as in the original game?
2. How many bots/players are allowed in singleplayer/multiplayer? Why not more? 5 bots in singleplayer was just boring (even less than amount of players in multiplayer).
3. Will the game make use of more than one poor CPU thread?
1. No they aren't. There is no terrain restriction and the amount of dynamic objects is increased. 2. Player number is still the same as in the classic game. AI is pretty intensive and the game focus is on the multiplayer mostly. 3. Overall the game can be considered single threaded with some exceptions for a few tasks and the multiplayer code which is asynchronously.
There's something I couldn't quite figure out about the soundtrack: are those licensed songs or were they composed specifically for this game?
They were specifically composed for Crashday.
Will there be full controller/Steam Controller support? I also would like to see a lossless version of OST.
We will evaluate it.
If I am a content creator and create something unique that does not require any licensing whatsoever (e.g. I manage to create a car that clearly resembles something without being a straight copy or create some custom tiles such as a railroad with crossings and trains), would you take the files into the game and made them available for everyone if I sent them to you?
No, I am not a content creator, just curious in general.
We can check the content and if good enough probably we can make it official.
Will you update Crashday after release? It would be cool to see new cars, tracks or weapons, maybe even gamemodes.
Also, we will be able to create our own cars?
Yes, you will be able to create your own cars like in the classic game.
I. Will be updated after the game is released?
II. Why limit the speed of a car? (It becomes not so fun)
III. Why changed incubator setting in multiplayer?
I. Yes. II. Real life cars aren't limitless, however you can disable the limit whenever you want in game.dbs. III. I don't know what you mean by that but Incubator is not changed.
Will be Crashday 2? It's been more than 10 years ago now...
It is something we cannot answer right now.
Will there be Custom cars support for multiplayer?
Will they add more languages?
At the moment no.
When your game sells very well, would you guys consider making a Crashday 2?
And what do you think about Synetic? A sad story, no Nice 3 happend ;-;
also, will you expand a singleplayer somehow too? a singleplayer in the original game was extremely short
Steam version will be more multiplayer oriented, the career will stay pretty much the same except some minor tweaks in some missions to make them more challenging.
how much is it going to cost for russia?
We didn't set an official price yet but should be between 5 USD and 15 USD in USA/Europe and maybe adapted for other countries such as Russia, Ukraine, etc..
Will there be any improvements for the track editor, such as new road pieces, buildings, etc?
Yes, we planned new content for the editor.
Is it possible to receive a free key when I still have the original copy?
What about the tracks made with the non-steam version? Will the Steam version support them or do I have to rebuild mine?
We appreciate the people who originally bought the game but the price is very accessible and everyone should be able to get a copy and support the development! Tracks made with non Steam version are still compatible. Cross platform porting require even more work and without a reasonable number of sold copies we cannot consider it.
Will the game's online multiplayer be fully integrated with Steamworks?
(Love you guys, just take extra care of online multiplayer, we want it to be incredibly fun without any issues)
Yes, no more external master-server. The new multiplayer code is written from scratch using Steamworks SDK.
Will there be HD soundtrack available for purchase?
Not sure about that but if there is a significant amount of requests we can make it available.
1. When will be the release? :)
2. Will be any achievements or steam cards included?
3. How about track editor, do you planning steam workshop for that or some kind of place to upload it to public?
1) The exact date is not yet decided. 2) Yes, both of them. 3) To upload content (mods and tracks) to the Workshop page you will have to use a separate tool called Crashday Workshop Tools (included with the game).
Will it be the original game with all stuff and soundtrack?
And what date of release?
The game will be pretty much the same with more stuff and less bugs.
Are you planning any major gameplay design changes? Any rebalances, new weapons?
Some nice features are on the road and nearly finished! For example you will be able to customize car presets in MP (not possible in the classic game).
Ou and will there still be the possibility of making you own tracks?
You will be able to create tracks and also share them in the Workshop page if you want!
when will it be released exactly?
The exact date is not yet decided.
Will there be early access or open beta and will there be steam workshop support?
There won't be any open beta but Steam Workshop is supported! Not sure about the early access.