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April 25, 2016 - Fun Ghost
We had a great weekend showing the game at PAX, with lots of folks really enjoying the unique gravity mechanic and complimenting the look of the game. It was exhausting, but invigorating and we got some really good feedback. Next up, we'll be taking some time to revise the tutorials, rework some of the orbit UI, build out some more of the progression systems, and cut a video so we can submit Gravity Wolf to the Boston Festival of Indie Games!
Thanks everyone for coming out and for voting on the game!! The reaction to the game had me smiling all weekend, and after a few months of working extremely hard on the game, it was really uplifting to see such a positive reaction.