This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Spirit Huntress
Updates
November 2, 2014 - Ito

Hi!

Thanks to everyone that has upvoted this project so far. The community is growing way faster than I'd have expected, so thank you for your interest, likes and comments!

Some news .-

* New media added: Screenshot in progress of the horse mechanics (Some levels, like the "Tarma Valley" or "The Great Plains" fetaure long sections, with hidden content that you might not be able to reach in your first visit. Therefore, I think that placing some kind of conveyance would be convenient. So I'm currently working on the horse animation (quite the challenge) and mechanics.

* Character redesign: After a lot of thinking, I decided to upgrade the character design. She dresses more sensibly now, showing less skin. This gave me the chance to overhaul some old and outdated animations, like the idle stance:



* Cutscenes: (new media added) The Kickstarter pitch video will feature a little insight into some of the frame-per-frame animated cutscenes I'm working on. Here's a still frame as a preview:




* Finally, regarding your concerns in the comments about the gameplay and the focus of the game... Don't worry guys, it's a video game, not a movie. The gameplay is obviously the focus. But you'll hardly notice that just by looking at still screenshots. Hopefully the upcoming trailer will clear your worries :)

Thanks again for reading this.

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