This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Starfallen
October 15, 2015 - Sean Cruz



What’s up everyone, it’s Sean. We’re going to start weekly updates (to the best we can) and bring you guys into what we’re doing every week. Some weeks will be boring and little will get done—we all have full-time responsibilities that must be taken care of. Other weeks we’ll be on fire—dishing out assets, new mechanics, new biomes, livestreaming, etc.

The image above is our first miniboss, the Ormakra. Minibosses will be rare monster spawns that drop really valuable materials. They'll also have their own attack patterns that set them apart from regular mobs. The Ormakra is a large plant-like creature that camouflages as one of the local trees in the Boglands biome. He’s not animated yet, but I am really looking forward to completing it.



These smallish avian creatures are typically called Kimu. Kimus are passive and fly away upon approach. The world of Starfallen will be inhabited by all sorts of Kimu varieties. For now, they'll be passive animals, but perhaps we can create some unique AI for some varieties. Maybe some Kimus actually attack you during a certain time of the day? Or maybe they'll only attack in the presence of their larger cousins, the Scaven.



This strange avian creature, the Scaven, does not like intruders whatsoever. We haven’t built its AI yet, but the animations are all done. Scavens won't inhabit the Boglands biomes, but they will live in the upcoming Lowland Forests biome. Like the Kimu, Scavens will have a few varieties throughout the other planned biomes.

Anyways, thanks for reading and caring about our work! Please help us by following us on Twitter and Liking Us on Facebook.

October 10, 2015 - What Games




Hello!

We just finished OrlandoiX over at Orlando, FL. The gaming and interactive tech convention went really well and many people loved Starfallen. We were very excited to meet some other awesome game developers such as Wasabi Horizon [goodwargames.com], Blacksea Odyssey [blackseaodyssey.com], Temple of Yog [www.templeofyog.com], Rally Copters [depthfirstgames.com], and Heroes of Issachar [www.bluemanaentertainment.com].



We had a new poster design for sale as well as new business cards. In the future, each of our conventions will have unique collectible trading cards. OrlandoiX debuted the first four. If you ever do visit us at future conventions, be sure to collect these one-of-a-kind trading cards!



As for game development itself, we've improved our combat and enemy AI to feel smoother and faster. Nils has improved the optimization so much that the game opens within 2-3 seconds! We'll be making more detailed announcements with upcoming changes and additions within the coming week, so stay tuned.

July 5, 2015 - What Games



Hey guys,

So Starfallen has seen several new changes in the past few months. But first, we'd like to talk about our latest experience at Florida Supercon this past June. We received so much feedback, compliments, and encouragement! If you attended and came to our booth, we were glad you got to experience the game first-hand!






As for changes, we've been working hard on refining the combat to feel smooth and good. We've also refined the first major ruin and boss you encounter, making sure it's intuitive and challenging. We've also began adding breakable and chest objects to smash and find loot. Slowly, the world is starting to become more interactive.

Our new village now has proper interiors for the village fort and the tavern. The first quest to find the ruins and the boss can be found inside the fort. Eventually, the Cai won't be naked; they'll have their proper clothing and armor.





In addition, we've implemented several new weapons, and one new armor. We have another armor already made, but not implemented yet.



May 17, 2015 - What Games

Hey fans!

As you may notice, we are now called Starfallen. Otherworld was taken by a well-known game so we decided it'd be best to change the name. We are quite happy with the new name, plus it fits the story much better. We'll be getting out a new trailer soonish with the right title and current content--be on the lookout!



Fantasy Basel
Hoot just got back from Fantasy Basel in Switzerland, which was a great success! We had plenty of people play the game, give great feedback, and follow us! We have plenty of new stuff including the first dungeon, new loot and weapons, rebuilt village, and new combat refinements. We can't wait to show more in the coming month.


Our Screenshot Saturday of our new village.


Sneak peak at our dungeon.

August 5, 2014 - What Games

Hello guys! We're so pumped that so many people are excited about Otherworld! We've been working on Otherworld since being Greenlit, developing new biomes, refining our game mechanics, and officially entering Alpha stage.

Gamescom 2014
Three of our teammates are heading to Gamescom in Cologne, Germany to represent and spread the word on Otherworld! We won't have a booth, but we'll have a playable demo to test out. We're really looking forward to meeting fans and getting some feedback to improve.

Since we have no booth, you can contact us at: contact@playotherworld.com to schedule a place to meet, play the demo, and chat with us. To schedule, tell us when, where, and who you are, and we'll get back to you.

Alpha Build
We're now officially in Alpha build. We've introduced new weapons, an intro, a dialogue system, new biomes, interior spaces, quests, and we're wrapping up the first dungeon and boss.


Our latest biome concept soon to be implemented.


A concept for the interior of the first dungeon. We hope to have it implemented in time for Gamescom!

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