This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

BLEAK
April 21 - Tenwall



Dear all our friends and supporters,

We have just recently been notified that BLEAK has been Greenlit on Steam!

Thank you to everyone on Steam who helped push this project through this past year. We've been hard at work on finishing the worlds and bringing it to a new level of infuriating fun!

Please stay tuned.

Thank you for joining Team Bleak.
Your friends at Tenwall Creatives

March 24 - Tenwall



Hey all,

We took part in PAX East 2015 this year, and it was our third PAX with BLEAK. As we talked to so many of you about what you enjoy and what we can get done, we decided to do an overhaul.

We let people play the platforming sections of BLEAK from the demo that many of you guys have played. Out of 100's of people giving it a try, only FOUR were able to beat all of them.

This was really fun to watch, because it's tough to get excited about something you work on so closely without an outside perspective telling you it's working. PAX gave us that ability.

If you are looking for the DEMO, don't worry! We're rereleasing a demo with a much more platformer-centric system. It will have collectables throughout each level, as well as time trials. We're hoping these are all good things. We love the intellectual property that is BLEAK, and we're hoping to do free DLC in the future that further explores the world of Pinnacle, as well as telling other stories.

We're updating our social media regularly on


Thank you so much to everyone for supporting us, and slowly but surely we're climbing that greenlight ladder!

With love,
Tenwall Creatives

August 31, 2014 - Tenwall



IT IS TIME!

After countless hours of work, the BLEAK demo is finished and available for you to play!

Go to BleakGame.com [www.bleakgame.com] and click the “Download the Demo” button.

On the next page select your operating system (PC, MAC or Linux (Untested)) and your download will begin.

The BLEAK demo is PUBLIC PUBLIC PUBLIC!

So PLEASE stream it on Twitch, make YouTube videos of speed runs, tell your friends, send links, share on Twitter, share on Facebook! Do anything and everything to help us let the world know about BLEAK!

Thank you all so much for your constant support and kind words, be them at PAX East, via e-mail, or through our BETA process. You are the reason this is possible and your support truly means the world to us!

Thank you all again and good luck on Pinnacle!

With love,
Tenwall Creatives

If you have any questions or just want to drop us a line, send an e-mail to tenwallcreatives@gmail.com

August 10, 2014 - Tenwall



Hey guys,

This announcement is extremely exciting, because we're putting FINISHING TOUCHES on the demo! We have a server setup through our website that will allow anyone to get their hands on the demo and tell us what they think!

THANK YOU to everyone that has supported us through the development process, everyone who signed up for our mailing list, and everyone we were fortunate enough to meet at the last two PAX Easts :P You guys are amazingly supportive, and the team APPRECIATES YOU sticking by us!

With love,
Tenwall Creatives

July 26, 2014 - OrNothing

Just a quick post about who's crafting BLEAK these days and what their responsibilities consist of!

Justin Novelline: Justin is responsible for writing the dialogue, story and lore of the game. He has a BFA in design from Art Institute of Boston and an associeates degree from Middlesex Community College. He is the lead singer of the alternative rock band "Or Nothing" and collaborates with his younger brother Josh on the in-game soundtrack. Lately he has also contributed heavily to in-engine art assets/signage and is almost entirely responsible for the game's level designs.

Joshua Novelline: Joshua is responsible for all of the code in the game. He also writes and records the majority of BLEAK's music and is constantly refining the gameplay mechanics to provide as challenging and fun an experience as possible. He has attended UMass Boston, Suffolk and is at present finishing his associates degree at Middlesex Community College.

Kris Phero: Kris is the senior illustrator on the project. He also graduated from Art Institute of Boston (one year later than Justin) though the two never met. Justin saw his work on facebook and asked if he'd like to join him in making BLEAK. The rest is history! You can see Kris' work most prominantly in the game's comic-book style cutscenes and promotional art.

Ryan Jude Novelline: Ryan earned his BFA in Illustration from Rhode Island School of Design. He has been an essential part in honing the visual style and color theory of the game. His work can be seen prominantly in the interior and exterior building art-work of the opening city of Hillhawk.

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