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August 8, 2014 - Frooxius
Hello everyone! I'm happy to announce release of the fRuits of my and Louis Arrigoni's work of the last two weeks - SightLine: The Chair!
SightLine: The Chair, is a surreal experience designed as a demoing tool. Crafted to throw users into the world of VR, and show off it's full potential both in creating variety of worlds that feel real and creating realities that behave unlike anything you might know.
Download here (Windows, SDK 0.4.0, non-VR screen mode available too)
April 19, 2014 - Frooxius
We're sorry for being quiet for a while, we're working hard on a new SightLine - the actual game - to have something new to show you.
The playable demo is not yet ready, but here's a small peek: Fighting with the SightLine mechanics!.
Defeating enemies in the world of SightLine can be really tricky, especially if they actively try to run out of your field of vision so they change into a form that's immune to your current weapon! And this is just the beginning! :)
Our IndieGogo campaign is still running, with one fifth funded. Help us fund the rest and pledge if you haven't, share and comment! Without you this project can't happen!
April 2, 2014 - Frooxius
The work on full version of SightLine has already begun a while ago, but there wasn't much to show, until now! I'm happy to present to you SightLine Playground: A new simple demo based on the new framework! It works with Oculus as well as on the screen.
Download for: Windows | Mac | Linux
Support further development at IndieGogo! (and share please! :) )
You can also watch video from the playground here, but if you can play it first, because spoilers!
SightLine is actually being rebuilt from ground up. The prototype was put together very quickly, so it's very messy, which is why I've been working on a new framework upon which I can build the full game with more ease and flexibility. This demo was built with that framework to test its function and demonstrate basic principles of the game.
This demo may be small and simple, but there's more to come soon! Try it out and don't forget to share your thoughts and show it to all your friends! (and foes too ;) )
March 30, 2014 - Frooxius
We've just released complete SightLine Prelude - animated short that serves as an introduction to the surreal sci-fi story of SightLine, watch it in the media here on Greenlight (it's the second video) and don't forget to tell us what you think! :)
Thanks everyone for the support so far, we're glad you like the game concept and your comments only help to fuel our devotion to the project. We'd like to answer some questions that were raised:
- The game will run on screen as well, so even if you don't own the Oculus Rift, you'll be able to play it (although it will lack the sense of presence and the full immersion - getting Oculus is highly recommended and you can always get it later and then compare the experience! :) )
- Positional tracking will be implemented! We pre-ordered DK2 literally the moment it was announced and we're anxious to integrate it in the game. Not just to add more immersion, but also to find ways to use it as gameplay mechanics!
- SightLine isn't aiming to be a horror experience, there's a plenty of these cooking up for the Rift (check out Spectre for example - SightLine's producer and main voice actor Louis Arrigoni works on that one as well!). Instead we're aiming for "That's beautiful but WTF?!" feeling - bizarre dream-like experiences with thought provoking narration, combined with sci-fi storyline on the HeLiOs stellar station. But don't worry, we have some freaky moments prepared for you as well :)
- At the moment we're not looking into using eye tracking with the screen. We're however adding support for the CastAR with the VR clip-on and are willing to support more new VR devices that doesn't involve any radical changes to the game system.
- It says FruitLine because orange.
Anyway, thanks everyone for support and don't forget! Share, pledge and comment! :)
March 26, 2014 - Frooxius
I'm Tomas Mariancik, leader of this project. As many of you, I was quite shocked by the acquisition of Oculus by Facebook. I wouldn't expect them to be even interested in Oculus, but it seems that they are. Maybe their plans for VR are atrocious, maybe they'll be amazing or somewhere in between and open a new area of social use of VR.
But myself and many of you there are interested in VR for gaming and in my opinion that doesn't have to go anywhere as long as we keep pushing for the version of VR we love. We both have the power: Developers are in the charge of the content and what they'll agree (or not) to put in it and the players create the demand and protest if they don't like something.
I'm not sure what direction will Oculus with Facebook take, but if there's enough interest in VR gaming, there will be someone to provide the supply.
As a developer of SightLine, I am in charge of what direction my VR game takes and I can assure you it's not going to be the one Facebook envisions. I'll keep developing it the way I envisioned it: SightLine will be a proper gamer experience.
As a small treat we've put together a simple Oculus demo based on the mechanics of SightLine - Oculus changing to Facebook back and forth, try it out! You can hear our new voice narrator Louis Arrigoni.
Watch SightLine reacts to Facebook acquiring Oculus here
Download SightLine reacts to Facebook acquiring Oculus here
My message is simple: Don't abandon VR just because of this. Palmer has promised that their mission won't change and Oculus people are gamers, but what if most gamers interested in that mission will go away?
I would also like to use this opportunity to thank everyone so far for your contributions and helping to make SightLine happen. We believe in VR being the future of gaming, with Oculus or without (but we're positive it will stay with :) ) and continue developing SightLine without any changes.