This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Project Land Mineded
February 17, 2015 - MarsEdge

This is by far the largest release I've ever made (118 changes). Keeping with the theme of adding detail to the maps, Fortress has been remade as Block Fortress. The other main additions are the Team Deathmatch and Survival game modes. These modes have been a long time coming, and they're finally here.

  • Remake Fortress map as Block Fortress

  • Add Team Deathmatch & Survival game modes
  • Add map cycle
  • Remove overhang spawn point in AgonyA2
  • Optimize AgonyA2's lighting
  • Enable collisions on AgonyA2's ivy
  • Improve sparkle projectile
  • Add custom sparkle fire sound effect
  • Update scatter gun model

  • Add health regeneration mutator
  • Add Maxwell, Kepler, Mach, and Watt to bot name list
  • Weapon rendering optimizations
  • Enable VSync by default

Download Here[]

July 28, 2014 - MarsEdge

This is too small an update to get a full version tick - mainly bugfixes and tweaks. The main change is that the weapon balancing has been altered to make the duels more fair. There are a bunch of larger updates to come (including more Steamworks support!), but I wanted to fix a couple issues first.

  • Code cleanup and optimization
  • Started work on team-based game type (not active yet)
  • Fix mutators not working in menu
  • Improve/optimize all weapon particle effects
  • Increase spawn protection time (went from 2s to 4s)
  • Decrease mine damage
  • Color-code menu signs
  • Weapon balancing overhaul
Download Link:

July 18, 2014 - MarsEdge

This release starts the remodeling of all the levels. Currently, only Agony has been remade. The others are coming soon. There are also various improvements across the board. This is a large release, totaling 67 commits. It also increases the download size by 40mb due to the new Agony models and materials.

  • Added custom loading screen
  • Normalized menu music volume
  • Increased character walking speed
  • Started work on a tutorial (not finished)
  • Remade Agony with MUCH more environmental detail
  • Improved projectile collision math
  • Added sprinting mutator
  • Almost all mutators can now be activated in the menu
  • Optimized all particle effects
  • Added more weapon sound effects
  • Improved projectile blast mutator code
  • Added visual quality settings buttons
  • Added resolution buttons
  • Improved projectile network syncing
  • Balanced tweaks
  • Optimized menu lighting
  • Increased max network bandwidth

Download Link:

June 9, 2014 - MarsEdge

This release marks the addition of a lot of user feedback in terms of both visuals and gameplay. This game is still very much evolving, so this is not the end result. Still, it is a step closer to the inevitable Gold version.

  • Added Bots
  • Started Agony Level Detailing
  • Improved Lighting
  • Destroyed Rift Option if No Rift Detected
  • Some Mutators Work in Menu
  • Balance Tweaks
Download Link:

April 20, 2014 - MarsEdge

This update marks the first publicly released version from the 0.3.X series. A lot of small things have changed that add up to a large update. Many of the larger additions didn't make it into this build, but they are coming along quite nicely. I hope to share those with you once they are in a more show-worthy state.


  • Improve weapon and metal materials
  • Improve height maps of all materials
  • Fix rocket launcher not casting shadow
  • Improve rocket explosion effect
  • Improve light projectile particle system
  • Lower air cannon priority
  • Fix shooting yourself when falling bug
  • Improve vector math for scatter projectile
  • Fix Hawking animations
  • Reduce mouse sensitivity
Download Link:

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