This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

March 9 - Spoonparty

"What I particularly like about Lumo is that it manages to evoke strong memories of classic isometric arcade adventuring, while still feeling fresh and modern."

Lumo meets the wonderful Jaz Rignall:

Not much longer now!

January 13 - Spoonparty

"A small wizard appears in a shower of light and sparks, right in the middle of a stonewalled room that’s simply hanging in the void of space. There’s no explanation as to what is going on in this fantastical setting, as the kid sneezes and two torches light up on either side of a door. That lack of context isn’t resolved at all, during my half hour with the game."

Find out why Lumo was created this way with Gareth Noyce and The Sixth Axis:

The article also includes a video showing off some more of the 400 rooms found in Lumo - check it out!

See you soon,

January 7 - Spoonparty

Happy New Year everybody!

While the finishing touches are being applied to our much loved isometric platformer, Gareth takes a moment to talk to PCGamesN about the project.

Find out more about Lumo's journey and what to expect right here:

Best wishes,

June 4, 2015 - Gareth Noyce

This month's PC Gamer magazine has a 1 page preview of Lumo. Grab your issue here:

Thanks very much to the PCG crew for taking a look!

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