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Thinking with Time-Machine
March 20, 2014 - Stridemann
As I promised to release mod after greenlight.
But at the time of passing a mode in greenlight I started to changing ALL gameplay logic. It is very important step in mod development. The new logic is implemented by programming, and for 98% is finished. It will remove all bugs (such as yanking of twin, as shown in trailer) which were before and as remove all limits in recording time, actions and adds new opportunities of a gameplay, such as physical behavior of the twin (such as falling from height), opportunity to the double to raise and lower a cube, which in hands, and many other things. I think for the sake of it it is worth waiting a little, and to play with completely operable logic without bugs and restrictions.
I remind that the design and all maps in mod are finished.