This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
Thinking with Time-Machine
March 20, 2014 - Stridemann
As I promised to release mod after greenlight.
But at the time of passing a mode in greenlight I started to changing ALL gameplay logic. It is very important step in mod development. The new logic is implemented by programming, and for 98% is finished. It will remove all bugs (such as yanking of twin, as shown in trailer) which were before and as remove all limits in recording time, actions and adds new opportunities of a gameplay, such as physical behavior of the twin (such as falling from height), opportunity to the double to raise and lower a cube, which in hands, and many other things. I think for the sake of it it is worth waiting a little, and to play with completely operable logic without bugs and restrictions.
I remind that the design and all maps in mod are finished.