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forma.8
10 maart - MixedBag

We've been interviewed on the venerable Gamasutra[gamasutra.com]!
And Andrea, the half of MixedBag who does all the graphic design and work, gives a little explanation on why we decided to give forma.8 the current visual look.

Here's the full interview on Gamasutra:

Gamasutra interview: MixedBag is one Italian indie studio you should keep an eye on[gamasutra.com]



Here is a little excerpt:

"With forma.8 we are aiming to do a complex and heavy assets game - maybe a little bit too complex for a two people team, so we thought it could be a good idea to approach it by subtraction, simplifying the graphic pipeline as much as possible."
"This brings up the necessity to be interesting, even with a simpler aesthetic. We finally came up with the decision to use the black silhouette for all the gameplay elements and constrain colors to everything that's on the background/foreground. So now the game is framed in black, and the map design flows - in some way - like panels in a comic book."


And there's also a little hands on video!

http://www.youtube.com/watch?v=UPVdEyRiSz4

7 maart - MixedBag

Amazing news for us, forma.8 got was mentioned on Rock Paper Shotgun yesterday. Our hearts melted reading the title 'forma.8 looks rather lovely'.

http://www.rockpapershotgun.com/2014/03/06/forma-8-looks-rather-lovely/

We're humbled!

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