This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Cadence

What a journey it's been since Cadence first appeared on Greenlight two years ago. There have been setbacks and disappointments, but Cadence is much stronger for it.

Feel free to check it out and add it to your wishlists: http://store.steampowered.com/app/362800

February 24, 2015 - Nandrew

It's been a while since we've posted an announcement here, but this is probably the most important news we’ve had to share with you in a while: our new Kickstarter campaign (https://www.kickstarter.com/projects/947738574/cadence ).

The Cadence project has been through a whirlwind of exciting possibilities and indie experiences since we last posted (multiple projects, eating strange food and careful conservation of resources -- check out our words on www.madewithmonsterlove.com for more on that!) and we’ve been eking out what we can in a part-time environment for the past few months while building up more contacts in the business.

But despite our intentions to stay on hiatus for a while, opportunity came a-knocking rather firmly. Building on the momentum of game festivals like AMAZE Johannesburg and rAge, we’ve managed to secure some very exciting attention from events like Rezzed (where we now feature in the Leftfield Collection – that’s good news for Londoners wanting to see the game!) and perhaps most excitingly, we’re involved in this year’s SXSW as an audio finalist. In less than a day, Peter will be hopping onto a plane and travelling to America for this and GDC.

Exciting times. And we’re not sure when we’ll find a better moment to launch the KS campaign.
Over the next month – over the next few days in particular – your likes, shares and support will be critical in enacting exactly what you wanted to achieve when you originally supported us on Greenlight – the eventual completion and release of a unique audio generation game.

Even before backing us directly, you can still help us in a way that means a LOT. Sharing, telling your friends, just making them aware of the Kickstarter’s existence in this critical time frame can make the difference between a failed campaign and a fully-funded project that we can work on full time until completion. And a completed project would carry all of the indie pazzaz and musical wonder that we can squeeze out of this money injection.

If you want to be one of our favourite people today, follow, like, share, or comment on some of our official announcements related to the Kickstarter campaign:

Our Twitter announcement: https://twitter.com/LovingMonsters/status/570106809920450561

Our Facebook hooha: https://www.facebook.com/permalink.php?story_fbid=1616791818539330&id=1428226340729213&notif_t=like

Hullabaloo on Google Plus: https://plus.google.com/+Madewithmonsterlove/posts/eMQQqLsC52R

Or, of course, you can just link to the Kickstarter page directly: https://www.kickstarter.com/projects/947738574/cadence

Are you a Redditor? Member of a specialist forum? Existing somewhere we haven’t impacted yet? Those locations are the most valuable of all, and giving us a post there would mean the world.

Thanks again for the support, folks! Our early successes have given us the confidence to continue now, and as crazy and sleepless and exciting as the next few months are going to be, we’re really looking forward to all of it!

August 14, 2014 - Nandrew

Soooo we have a new dev diary out, and Part 3 goes into the juicy "game" aspects of Cadence -- wherein we lay out how we plan to make it an awesome puzzle experience as well as a musically generative dream! If you're interested in knowing more, check the vid below:

https://www.youtube.com/watch?v=W1Hw1uhEwOw

July 29, 2014 - Nandrew

Enthusiasm for the project is more intense than ever! If you want to learn more about Cadence as it leads up to release, you'll be happy to know that we've released a brand new Dev Chronicle for hungry knowledge-seekers:

https://www.youtube.com/watch?v=h8hunxj83Xw

If you missed Part 1, you can find it here:

https://www.youtube.com/watch?v=n7MGXT0b_-g

Don't forget! Our newsletter will keep you hooked in to all relevant updates from Made With Monster Love, all you need to do is sign up for it at our site: http://www.madewithmonsterlove.com

Thanks to everyone for the continued support!

July 1, 2014 - Nandrew

Here’s a gigantic thank-you to the community for getting us through the Greenlight barrier! We received the good news from Steam just a few short days after our last video post, and the love we’ve received in these early stages has been phenomenal.

So: great things ahead! We’ll be using the next few months to bring out loads of Cadence-related news updates, dev blogs and alpha builds. For the most direct and up-to-date news possible, you can sign up for our newsletter at http://www.madewithmonsterlove.com – scroll to the bottom of the page and enter your e-mail address to subscribe, quick 'n easy style.

Otherwise, keep an eye out in June and July. We’ll be posting videos, articles and dev builds in a variety of places to give you regular updates on where the game is moving. If you’re in the mood for some design reading right now, check out the start of a Cadence-related blog series on Gamasutra:

http://www.gamasutra.com/blogs/RodainJoubert/20140630/219894/Approaching_Audio_Puzzle_Design_pt_1.php

Thanks again, folks. Next step is getting that new audio engine to a playable state of love …

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