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Caffeine
June 16 - DylserX

Hello Everyone,

I would like to share with you all a new Teaser featuring better visuals and to announce that Caffeine will be on show at AVCON 2014.

New Trailer : https://www.youtube.com/watch?v=tQ4Md0hvKMk

Enjoy!

May 25 - DylserX

Caffeine Comes To PlayStation 4

It is with great excitement that I can announce today that if funded over on Kickstarter, science fiction horror game Caffeine will release on Sony's PlayStation 4 in addition to Windows, Mac and Linux.

Once funding is complete Caffeine will begin development for PlayStation 4 to provide a quirky horror adventure to console gamers.

You can check out Caffeine on Kickstarter at: https://www.kickstarter.com/projects/dylserx/caffeine-a-sci-fi-horror-game

May 20 - DylserX

The Caffeine Kickstarter has officially launched today!
Let's get the word out on social media and to all of your friends!

Don't worry if you backed Caffeine over at IndieGoGo, you are still getting your perks! and that money has already started to give me a helping hand in the development of Caffeine.

I have been getting some fantastic feedback on all aspects of Caffeine so far, so let's get this funded!

Kickstarter: https://www.kickstarter.com/projects/dylserx/caffeine-a-sci-fi-horror-game

Cheers
Dylan Browne

May 20 - DylserX

Enjoy the first update to the UE4 pre-release demo!Caffeine Demo v0.2 Change log

Enhanced video settings have been pushed back to the next update because of some problems I was having.

Added:
-New Wall Pylons
-New Dynamic Station Rotation
-Started Transition To 3D Exterior Environment
-New Reception Area
-Added New Resolutions: 2560x1440, 2560x1600, 3200x1800, 3840x2160
-Upgraded To Unreal Engine 4.1.1 Base
Fixed:
-Audio Log Volume
-Collision to corner wall segments

The demo can be found here: http://www.indiedb.com/games/caffeine/downloads/caffeine-ue4-pre-release-demo-v02

As usual hit me up at dylan@incandescentimaging.net or on Twitter @DylserX.

May 13 - DylserX

Hello fans of Caffeine!

Dylan here thanking all of you for your excellent support during Caffeine's IndieGoGo campaign.

With 40 hours left on the campaign we are sitting at $3,147, which is great and will allow me to grab an Oculus Dev Kit for Caffeine's development.
Now the reason for this news post today is that it would be amazing to secure some extra funding for Caffeine from the IndieGoGo, so it would be absolutely amazing for you to pitch in a little in the next day or so and share Caffeine's IndieGoGo on social networks like Facebook and Twitter so we could go out with a BANG!

Anyway, thanks for reading as per usual and more cool news to come tonight and tomorrow including demo update details!
Cheers
Dylan

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