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Minimon 3D
June 17, 2014 - Sushi

New battle system
I'm currently reworking the battle system, it will now allow for up to 12 players in a single battle, can you imagine this?

This improved battle system will allow introduction of many new multiplayer features!

Co-op, party system
Now you will be able to party with up to 3 players, and play though the main story quests together!
This means capturing wild monsters together.
Also means fighting against bosses together and any other npcs.
Depening on your party size, many bosses will call up for reinforcements!

NPC allies
This new system also allows some npc characters to travel together with you and help you in battles. Feature under planning, might work only in offline mode, or not, we will see.

Massive clan battles
Can you imagine 12 players on a single rpg turn-based battle?
This will be pure mayhem, and battles between clans will be fierce!
In theory we could have up to 72 monsters in just one huge long battle, this feature is still under planning, so it might change, and it won't be available during game release.

May 28, 2014 - Sushi

Thanks everyone for your votes!
I think the new mod feature revealed this week really pleased many people.

I will now finish the second region of the game, so that when the game is released, there's already lots of content to play (expect at least 40 to 60 hours of the main quest!).
Some tweaks also need to be made in the server software so that it can handle a larger number of players.

Meanwhile I will also make some user friendly tools to create game content, so that anyone interested in making their own worlds can start as soon as possible.

Expect the game to be release this summer. If you have any suggestion or request about the game, leave a comment or send me a message!

May 26, 2014 - Sushi

Today I was thinking of ideas to improve my game, and got an idea that I think many people will like!
I will rework a bit of the game system so that it supports custom made content, aka mods.
Then I will supply players with a powerful editor capable of creating maps, editing npcs, scripts and even import custom assets.

And this don't stop here, I will add a in-game shop where mod creators can distribute their contents to users of all versions (Steam, iOS, Android, OUYA and more to come), either for free or for a fixed small price. This means that you can create your own custom world and story, and even make money from it!

The first version of the region editor will be available in some months, at first only for Windows, but later for other platforms in case people want it. It will let you design maps, define npc scripts, setup wild monsters, etc.
Later I will add some updates that allow importing custom assets into your campaigns (sounds, textures, 3d objects and possibly even custom minimons!)

I think this is great news for those that always wanted to create such kind of game, but don't know how to program. By using this editor you will be in charge of the content, and get all benefits from belonging to the Minimon game, including a nice community of players. And better, your new areas will still function in the MMORPG world of Minimon, hosted by the official server, people will be able to seamless travel between the oficial regions and the custom regions.

If you have any questions about it, just ask :)
Don't forget to tell all your friends about Minimon, we need just a bit more of votes to reach the top!

April 4, 2014 - Sushi

Are you a talented artist with lots of free time?
I am looking for a partner to help me improve the graphics of Minimon.
There's many things that can be done, depending on your skills (eg: 2d, 3d modelling, 3d animation etc)

This is now a paid job, as I was able to save some money!

If you are interested in this, please send me a private message so that we can discuss it :)

January 18, 2014 - Sushi

Hi guys, it seems that we have basically two types of votes, people who want a Pokemon like experience on the PC, and people that are offended because this game follows the same formula.

Pokemon Red was the first game I played when I was a child, and since owning it I wanted to my own version.
So for the next 10 years, I tried to learn everything I could about game dev, in order to make my dream come true. I learned programming, a bit of 3d modelling and how to write music.

When I started working on this project, Pokemon Black was just released. At that time, there did not exist a Pokemon game with 3D graphics (well, excluing the games from Gamecube, but those were not really true RPG games). So the main idea was take the Pokemon formula, create an original world and new creatures, and improve the formula itself, not just doing a straight copy.

One thing that was lacking was true online play. The Pokemon games offer very little in terms of online play, where the game formula itself would be perfect for a MMORPG. So I decided to make my own MMORPG, called Minimon.

Minimon allows to create a custom avatar, and then adventure while seeing other online players, chat, duel, trade, etc. The game is not finished yet, but I've already added some cool features not available in the original games. This includes things like a Clan system, various mini-games, an Auction house to sell monsters. Also the story line is more complex than in the original games, allowing the players to choose between two factions, completing changing the gameplay and story depending on which side you choose.

Also note that this a kinda of hardcore version of Pokemon, much more challenging than the originals, because the trainers in this game have a very advanced AI, capable of thinking strategically. It is a long game, with two full regions to explore. From what I've gathered, just to earn the first badge, it takes around two hours.

So, tell me what kind of things you would like to see in this game, your opinion is very important for me, I want to make this game great.

About the monsters designs, some of you might recognize some of them. There are two sets of monsters in this game, the original 100 I used as placeholders in beggining, those were created by a deviantArt artist. I later contacted him to have permission to use it, and he granted it.
The other 100 monsters were mostly original creations done by me, with a small number done by beta testers.

And finally, lots of things that you see in the trailer are still placeholders, until the game is finished I am planning to improve the graphics, replace some 3d models with better ones, and maybe improving animation.

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