This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
October 28, 2014 - imaekgames

You can play a new demo, I won't say much about it, I'll let you experience it for yourself. You'll need to connect with someone to fully experience it though.

August 31, 2014 - imaekgames

To raise a little money so we can work on the game more consistently we started a campaign on TeeSpring! You can buy a T-shirt and also get a Steam key for CubeZ when they're available. Check out the shirts at the CubeZ TeeSpring Campaign[] and reserve one now! If we dont meet the 30 shirt goal, you don't get charged, so at least make the gamble for us :D
CubeZ will release at about $12 Early Access in a couple months and the shirts are going for $25, so that's a $13 CubeZ shirt and a $12 copy of CubeZ, sounds like a deal to me!

August 23, 2014 - imaekgames

We’ve finally figured out our build problems after a few grueling weeks of building and rebuilding, editor play crashes and terrain struggles. We may document the problems we were having to help others, but the good thing is that we’re back on track.

We’ve decided to use World Machine for our terrain generation. I just picked up the Standard Version yesterday for $99; I highly recommend if you desire an excellent terrain to work from and skip weeks of unnatural terraforming by hand. You can also generate a splat map in WM as well, for simple texture placing to skip more weeks of terrain painting. A few simple nodes can get you very desirable results. There’s a free non-commercial demo available if you want to check it out.

Our character is going to go through a third redesign soon, I’ve just been searching for a suitable rig so we can retarget animation easily to it in Unreal Engine 4. I’m hoping to either use mocap animation or create our own with some of the new VR tech that’s come out recently. The reason being is that the character currently has baby proportions or even chimp-like proportions, which was funny at first but I want to go with better human proportions which I believe will give an even more enjoyable experience as well as easier to create assets for the character, and also needed for better animations.

Our game design doc for Alpha X [Steam release] is really looking great. We have vehicle customization, weapon customization, camps[friendly land plot grouping], energy generation by solar panels and storage with batteries, and a few other plans to really set CubeZ apart from other recent survival games.

And just to clear the water so there’s no confusion with anyone, we have been in development since DayZ was only a mod and also Greenlit before Unturned. Both games of which we love and have played and enjoyed. Some have compared our game to both, but we have a lot of mechanics that set CubeZ apart, the major ones being “destroy the brain to kill” and fully destructible characters. We’re gravitating away from hardcore survival as well and attempting to make it feel more arcade-like. A survival game that is fast paced

We also plan to start posting to this blog a lot more in the near future. A lot more involved dev blogging.

Thanks for reading and your support!


July 2, 2014 - imaekgames

We've released our Multiplayer Alpha 5 Unreal Engine 4 build! you can download here Alpha 5 Download

We're nearly back to where we were as far as features are concerned as our CubeZ Alpha 3 Unity build. With this release there is full multiplayer support, a new imaekgames spash screen, random gun attachments on each gun that effects gun stats [ this will be player controlled in the future but for now they are randomized upon spawning ]

Looking ahead to Alpha 6, expect more features as we have a pretty good base to work from now. The map currently in the game was always meant mostly as a test, which may make it back into Alpha 6, or I may start on the official open world map.

To rehash on customization; we're big on customization, so expect extreme versatility in that area with weapons, and gear and all customization will effect your players stats and weapon stats and when melee weapons are implemented you'll be able to customize your melee weapons as well. Vehicles..

Thanks for playing and hope to see you in game so I can kill you :|

imaekgames team

May 21, 2014 - imaekgames

We've made some massive progress in only three weeks with Unreal and we'll be pushing to multiplayer in the next couple weeks as well so expect an Alpha 5 in the not so distant future. You can download the demo at GameJolt with this link

You may also need to install the Visual Basic Redist just like Steam usually makes you do when you download and install a game. We'll package it with the game in the future, but for now you have to do it manually, sorry. You can download those here

Please please leave meaningful feedback at the end of the demo that'll help shape future updates. Sorry the crosshair is barely visible, last minute material switch was a bad move. Hopefully you survive. :D

Thanks for playing!!

Follow us on Twitch at we've been streaming development lately, and plan on streaming more and more now that we have more to show. Just recently streamed for 34 hours straight(with a 4hr nap) trying to finish up the demo, then almost 10 hours the next day.

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