This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Dark Gates
August 28 - Braqoon

So here we are again. This it time for new release, last one before going gold. Finally some of the old issues has been tackled and whole game is now more consistent. Let's brake it down on what's new and what's changed.

How To Play
From the main menu you can now access a quick, crash course guide on how to play Dark Gates. This will explain the most common questions about mechanics and what's the end goal. Such guide is a first part of adding more context in the game. While this is purely information for newcomers, second part will include story elements but that's left for version 1.0.



Revamped party selection menu
This is a big change on how you select a team. Grid with heroes avatars allows you for much quicker navigation and more clear selection of heroes. Scroll art assets also has been done from scratch to bring them up to 1080p resolution and to create more unified look with rest of the game. Some repositioning of navigation guides should help as well.



Dark Gates intro music
Błażej Grygiel - composed a Rock Edit version of Dark Gates original score done by Alex Perucci. Both versions you can hear on DFour Games Youtube Channel. You can also hear Rock Edit on the intro of Dark Gates.

https://www.youtube.com/watch?v=hsGYeTxYU8k
https://www.youtube.com/watch?v=0i5bD1aghh8


Changelog - Release 0.9.0
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New: How to play section to teach about mechanics of the game
New: Dark Gates intro music
Change: revamped party selection menu
Bugfix: Added select button info in party stats

June 27 - Braqoon

I'm happy to announce that all Desura users have access to comic book which has been promised.
If you purchased game on Desura service, just login via browser and you will be able to download a comic book in .pdf format. Enjoy. Gamers Gate users need to wait a bit longer, sorry.

June 10 - DFour Games

As version 1.0 is finally on the horizon, DFour Games would like to show of our newest milestone - v.0.8. There is few changes so let's get to it:

Weapon Animations

This version introduces animations for each weapon available and also monsters attacks. Best thing is to see it for yourself but now every bite,swing, throw or flying arrow is now visible. Talking about weapons. Crossbow makes a debut as well.

New hero : Lorac

Lorac is our newest hero and she brings already mentioned crossbow to the arsenal. Crossbow is currently an exclusive weapon to Lorac but next release may bring some weapon swaps to other heroes.

Other Changes



From now on monster can only attack from second line if they have a projectile or can cast a spell. This brings 'reality of a fight' to be more inline and also changes team tactics. Main menu had a little revamp and you can now control music and sound separately in options menu. If you are into language packs, Polish and French languages are now put in their own files along with German. Bug introduced in version 0.7 where having Theregond ,Curvenol or Zareth in the team will break the game when attacked is now fixed. Save games from ver. 0.7 can be used unless you got those three heroes in your parties. Last think, If you not voted yet for DarkGates to be releases on Steam, now you have a single button, which will take you straight to Greenlight page :)

Changelog - Release 0.8.0
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New: Hero Lorac
New: Weapon - Crossbow
New: Weapon animations while in fight.
New: Sound and Music are now independent in options.
New: Steam Greenlight button in main menu
Change: Monsters from second line can't attack unless it's a projectile or magic.
Change: Polish and French language is now exported to separate files in lang directory.
Change: Main menu has been revamped
Bugfix : Game will brake if heroes Theregond ,Curvenol or Zareth are attacked by monster (introduced in 0.7.0 release)

May 16 - Braqoon

I'm happy to announce that Dark Gates will get his own comic book. This production will show a story of six heroes entering Labyrinth ... you know the story. This project is in very early stage but It will be definitely finish before final release of the Game. As a massive thank you to every one who supported Dark Gates by purchasing a copy of alpha on Desura or Gamers Gate or Direct Download (provided by Desura), comic book will be attached as pdf to the game. If you bought the game already or planing to do so, as soon it will be ready you will get it. Below you can see a taste how the art will look like - Braqoon and Gilith - pencil & ink by Armando Rillo.

April 9 - Braqoon

First update in 2014 finally arrived. This time we have got a bunch of new stuff so let's see what new release have on offer.

Fight avatars

Finally all playable heroes have their own avatars while in fight. That was the last thing on the list which was holding other changes to be looked at. No more black silhouettes. Original game art is finally complete.



Special skills

This is probably the most interesting change in this release. Some monster have gained special abilities which will change how you fight against those monsters. Those special abilities will either affect your heroes or it will help monster in the fight. What are those abilities you ask ?
  • Hydra - If wounded, agility increases +1 with each turn, which in the end increases damage of Hydra's attack,
  • Kronk - They smell so badly that affected heroes are -2 on agility. Hero ability to not be affected by smell depends on resistance stat.
  • Troll - If wounded, Trolls can heal themselves (+1) on every each third turn.
  • Spider - while facing a spider, heroes needs to watch out for spider web. On each turn spider extrudes web towards all heroes. Each hero if affected will lose ability to perform an attack. Ability to deflect this web depends again on resistance stat.
  • Gorgon - It can turn peoples into stones. If hero in front row, middle position will fall under the spell it will be out of the fight. Hero still can be killed. Ability to deflect depend on resistance stat.
  • Sorcerer & Unnamed - They will cast an lightning spell instead of normal attack. They will do so until casting another spell will kill them.


Other stuff

New elements to Fight arena UI has been added. Information about the current phase of the battle and effects that are in place are placed on left top corner for the screen. This release also introduces permanent death to heroes regardless of which difficulty you are playing on. Previously a killed hero could have been selected again. This no longer possible. Stats for most of the heroes and few monsters has been touched to provide a more balanced gameplay. Few additions also has been made to game sounds department and a new spell "Mass Heal" is available to be selected.

Full changelog - Release 0.7.0

New: In fight avatars: All Zebest, Alryk, Curvenol, Dalmilandril, Dierdra, Eodred, Maytwist, Gwaigilion, Sliggoth, Gislan, Larraka, Linfalas, Theregond, Weldron,
New: Monsters (Hydra, Kronk, Troll, Spider, Gorgon, Sorcerer, Unnamed) have special skills/spells which affect fight,
New: Permadeath - Killed heroes no longer can be selected back into party when continuing saved game,
New: Doors are now displayed on corridor tiles,
New: Enhanced fight screen UI,
New: Sounds for Female heroes, Spider, Warg/Werewolf,
New: Dark Gates are visible on mini map after placement.
New: Spell - Mass Heal
Change: Adjustments in frame rate to make menus more responsive
Change: Monsters and heroes stats adjustment.


New release will be available from 11th of April on Desura[www.desura.com] and GamersGate[www.gamersgate.co.uk].

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