This item has been banned because it violates the Steam Terms of Service. It is only visible to you. If you believe your item has been banned mistakenly, please contact Steam Support.
This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
January 24 - The Repopulation
The Kickstarter Campaign has reached it's final two days. It wraps up at 11PM CST on Sunday the 24th. We still have a few stretch goals within striking distance, and it should make for a wild ride.
We released a new video today, though we are unsure if this will link properly or not. It can be found below:
Alpha Trailer #3
This video gives us our first peek of the Rocharus Mount in game and in motion. This was the first stretch goal of the Kickstarter Campaign. It also shows the sniper scope, and a small bit of melee combat. From there it takes a look at a number of new locations with some combat thrown in for good measure.
There were a couple of related news bits today with some questions being answered at BitPulse and Zote informing us of why Repop is Worth Backing on YouTube.
With the campaign drawing into it's final two days we felt it might also be fun to recap the news of the past month, including some things you may have missed.
Hardcore Server Rules
Evening Star Lore
Interview - Kickstarter Conversations
Ask Me Anything @ Reddit
Worlds Factory Interview
Q&A with MMORPG.com
Josh Halls @ Twitch - Part 1
Josh Halls @ Twitch - Part 2
The BitPulse Q&A
Third Party Promotional Videos
The Top Ten Reasons to Be Excited Video
Worth Backing Video
2014 Most Anticipated MMORPG Lists
MMORG.com's Most Wanted Indie MMOs of 2014
Ten Ton Hammer’s Most Anticipated MMORPGs of 2014
MMORPG.com’s Most Wanted MMOs of 2014
Game Skinny’s Most Anticipated MMOs of 2014 and Beyond
Thank you all for your support.
January 22 - The Repopulation
We’re happy to announce that our Kickstarter Campaign reached the Traveling Vendor stretch goal a few moments ago. This brings a much desired feature into the game, by allowing players to auction or sell items from throughout the world. You can read all about them in our most recent stretch goal update.
Our sights are now set on the next stretch goal: Unique Renaming of Items. Where Traveling Vendors was an often requested feature by PvE types, this has been a common request of crafters. This feature would allow players to rename items with a name of their choosing. It will require an uncommon resource, as renamed items are less efficient network wise. Names are subject to a naming policy, of course.
It should be noted that crafted items will also still be stamped with the name of the crafter. This feature provides crafters with an additional layer of customization, and we feel like it will be a great addition in game.
That’s just one of three news items for the day though. The Evening Star short story has is now complete, with the Epilogue being released today. The final version of this story weighed in at 40,660 words. Perhaps we should be calling it a novel instead. We hope that everyone enjoyed this story. You can look forward to more lore releases in the future.
But wait... there’s more! We also released a new feature which takes a look at the various travel options in game and the mechanics behind each.
January 21 - The Repopulation
On popular request, we posted a new feature to the site today which takes a look at the list of abilities for each weapon type in the game. It should be noted that this is a direct dump of the abilities from alpha testing, and that these abilities are subject to change. Some lines are more fleshed out than others, and some of the names are temporary. If you have any suggestions for additional abilities for any specific weapon type, feel free to post them on our forums.
The Evening Star short story is nearing the end with Chapter 6: Quarantine now being available for your online viewing. The seventh and final chapter will be posted tomorrow.
Thanks for all your support, and we hope you enjoy the new features.
January 20 - The Repopulation
The Evening Star short story continues with the release of Chapter 5: First Steps. Chapters 6 and 7 will be released over the next two days to complete the tale.
In other news, J.C. Smith took a moment to sit down for an interview with Kickstarter Conversations. Topics covered include the in-game economy, non-combat options, various questions about the ongoing Kickstarter Campaign, and several other more general purpose questions.
January 18 - The Repopulation
We reached a major milestone today, while crossing into the six figure range in our ongoing Kickstarter Campaign. With that milestone we reached a stretch goal that will bring Cooperative Structure Placement into the game. Decorators and city builders should enjoy this feature, which is documented in our most recent update.
It also means that all backers with Closed Beta Round 2 or earlier access will receive the opportunity to invite one of their friends into Closed Beta Round 3. The invited player will also gain access to one preview weekend of access at some point during during Closed Beta Round 2. This was our way of saying thanks to our backers for all their support.
Our sights are now set on our $115k stretch goal: Traveling Vendors, which has been one of our most requested features. This goal allows players to mark themselves as a vendor at any time. They can do this from anywhere in the world, even when out adventuring. While this flag is enabled other players will be able to interact with them to browse and purchase goods which they have marked for sale, without any player interaction necessary.
It doesn’t end there though. Your goods will also appear in the auction system. Players can elect to purchase your goods automatically through this system, provided they are willing to pay the shipping fee. Or they can elect to travel to purchase the items from you in person, avoiding the auction fee.
If you wish to sell items while you are sleeping or AFK, you will be able to flag yourself as an AFK Vendor. This will cause an icon to appear over your head, denoting to other players that you are open for business. This is an easy way to attract the attention of others if you are in a crowded location, such as a city. It will also allow players to gain a tracking arrow to your location if they found one of your goods in the auction system, and would like to find you to avoid the auction fee.
Player Created Cities will be able to specify which players are allowed to create traveling vendors within their cities, and be able to collect an optional tax on any item sold in their city. For example, you could only allow your nation’s members to place these vendors to avoid crowding, or to disallow them entirely, if you so wish. You could also aim to create a bustling trade market, by allowing any allied player or any non-hostile player to set up shop in the city. NPC controlled cities will apply a flat fee for goods sold to avoid overcrowding in cities. But you will be able to set up vendors for free in PvE Housing Areas.
Needless to say we’re pretty excited about this feature. We hope that it will provide PvE only players with an opportunity to create their own vendors and shops, without forcing them to brave contested territories. We also envision the taxation options in Player Created Cities to create an interesting market dynamic, which allows towns to differentiate themselves from one another.
Thanks for all your support on the project. You can expect another busy week as the campaign heads into it’s final week.