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Big update to alpha v0.3!
May 27, 2014 - coldricegames
A big reason for a lack of posts is I've been trying to cram as many things into v0.3 as possible before letting it go live (which should be happening later tonight for our alpha testers!). I just kept saying to myself "oh, ljust one more thing!" But I knew it was time to draw the line and release the next build.
Whats new, you might ask?
ALIEN RACES + SHIPS!
They say pictures are worth a thousand words, and each gif has a lot of frames...
Now a shrewd person might notice the UI has changed... considerably. I loved the ornate detail on the first version, but as we added features it began to get a little out of hand. Here's out first revision:
and then the next
hey wait... what's that on the bottom?
Whoh, fleet based combat!?
This gif is just an illustration - we've strapped more guns on the ships than the ships are supposed to have...
That means, of course, you can manage a fleet of ships instead of just a single vessel. It's nice because now you wont have to choose between all the cool ships
This is as literal as "game changer" can ever be. Looking back at it now, it's crazy how much of a difference this all makes!
Not to ignore our ground segments, I've also gone back and did a complete overhaul of the combat aspects of traveling to planets. It's a LOT more exciting now
The camera is much more "alive" now and the effects are wayyy more fun to look at.
Among this update are several small things that are difficult to put into gif form - so I've uploaded a new video for you all highlighting the new mechanics
Oh hey, if you'd like to support the development I've also put up a pre-order page at http://mastercoldrice.com/interstellaria-kickstarter-paypal-page/
Thank you steam players for all your support! Greenlight has helped keep that fire under our butts to continue to do our best!