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Savage: The Shard of Gosen
Second playable build, alpha 0.4.2.3 is out! - 10/21/2013 Savage: The Shard of Gosen has been submitted to the IGF.
October 29, 2013 - Tobor Prime
This weekend I decided to hold my breath, take the plunge, and submit Savage to the IGF (against my better judgement, ha!). Why? Because I like being a nervous wreck and biting off way more than I can chew! On a personal level, I don't expect much to happen, but I am glad I submitted - in the long run, I think putting my game on a chopping block of that size is, overall, a good experience. Pluse: hitting the 'submit' button was great fun :D
On to the (potentially) more fun stuff -
I've decided to publicly post the build I submitted to the IGF because... well, why not? Quite a few substantial updates and bug fixes await anyone brave enough to go another round with the alpha, i.e.
Added a few new items - Argeshii Fetish, Gosen Fetish, Meat
Fade transitions, zoom in/out transitions on worldmap
Overworld procedural encounters (hunting type, battle type)
Story engine is now in place, with first story sequence
Balanced the enemy spawners, some enemy HP and damage
Weapons and Armor now lose BP upon death instead of outright breaking
Broken gear remains in inventory (to be used in repair/salavage in a later update)
Increased initial knives/axes carrying cap
Font and UI polishing
New Enemy: Jailer
New location tilesets (only used in overworld encounters right now)
Extended some areas
New music track
New death system/checkpoint system - game no longer goes to "game over" screen on death, but respawns player at the last (invisible at the moment) checkpoint they crossed.
Squished lots of bugs (and probably created many new ones as a result)
The download for the latest alpha build:
(IMPORTANT: SAVE FILES FROM THE PREVIOUS BUILD WILL NOT WORK WITH THIS ONE - Sorry :/ This will probably be the case until beta, or whenever I put a much more stable save system into the game.)
Thanks for reading/watching/playing!
Crom laughs at your Four Winds,