This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
March 15, 2015 - Mind Factory Studios

[code] has been Greenlit!

Let me say that again, [code] will be coming out on Steam because enough of you voted 'yes' to a game that uses logic, problem solving, and the basics of programming!

We are so excited and overwhelmed that the concept hasn't fully sunk in yet.

It started as a homework assignment at USC and grew to become an Indiecade Finalist in 2013. The game changed and evolved and eventually became a 3D platformer and that's when we realized we needed to take a step back. We are proud to say [code] is back to what originally made it great but with some very awesome improvements.

We are working on finishing the game right now and can't wait to show you what we have. We will be updating our website ( ) soon and posting progress screen shots there.

Thank you all again for your support!

- Mind Factory Studios Team

January 8, 2015 - Mind Factory Studios

Hello all,

It has been a whole year since we last updated, but we have been hard at work on the future of [code].

In our original prototype, those that played the game loved the feeling of interacting with and being in a code world... while others found it unapproachable. This prompted us to try to make the game more welcoming to those who are not familiar with code

During the past year, we have been focused on developing prototypes that use coding principles to solve puzzles, yet appeal to those unfamiliar with code. Looking back on our prototypes, we realized we had lost what made [code] so unique, the simplicity hidden within its puzzles. All of game programming comes down to, if a = b, do this action. The game began with this quote from Charles Eames, “Design is a plan for arranging elements in such a way as best to accomplish a particular purpose.” We realized our philosophy on design needed to follow it too.

And with that, we realized it was time to climb out of the coding dungeon.

Thank you everyone for your continued support and look forward to much more frequent updates as to our progress for [code]!

November 4, 2013 - Mind Factory Studios

Hi everyone!

First and foremost, we just like to say thank you to everyone for taking the time to check out [code], vote, and thank you all for the kind words! They really help keep us motivated throughout the development process.

We wanted to take this opportunity to just touch base on some questions we’ve been getting frequently and give some updates on our development progress.

Question: Will the game support Linux?

Answer: This one is kind of tough for us, because we want the game to be released on Linux, but at the moment Unity (the engine we’re using) is in the preview phases of being able to export for Linux. Even though it’s able to export, it will not work on all Linux OS, nor all hardware. That’s why we really don’t want to risk you guys buying the game, then not being able to play it… But believe us, the moment Unity’s Linux support is up to par, we will be releasing the game on Linux. If you guys would like, send us an email at and we’ll shoot you an email when the Linux version becomes available.

Question: Will the difficulty of the game increase?

Answer: Yes, the beginning of the game will teach you very basic computer science principles and will teach you how the game will flow. Progressively the puzzle will get harder and more complex until you are finally using all the principles you have learned with your puzzle solving skills.

Question: Will there be controller support?

Answer: Yes, we are setting up controller support now and the ability to remap keys in the options menu.

Question: Where can I buy this?

Answer: On Steam as soon as it’s greenlit!

Question: People keep mentioning a demo, where is this at?

Answer: The demo people have played was at IndieCade 2013 and can be found on Ram's site[]. We are working on another build that is going out to the press at the moment (keep an eye out for preview articles coming out over the next week). Once we add a few more features to it, we will be making it available to everyone to try out.

Question: Is that Java/Python/C++/C#?

Answer: The game is actually in psuedo code, based off of C#. We tried to simplify it and only show the code that is actually relevant to the player, and make it easier to digest.

Question: I’m not a programmer, can I still play this game and have fun?

Answer: Absolutely! We are making this game so that anyone at any skill level will be able to start playing and enjoy themselves. Just like in any other puzzle game where players learn the mechanics they need to solve the puzzle, ours will be the same. Except instead of learning how to move blocks around, our game will teach the player some basic computer science logic and principles.

Question: Will there be a level editor?

Answer: Thank you for the suggestion! That’s a great idea, and we’re not sure if it’s possible given our capabilities at the moment. But it’s something we want to explore as development progresses, and keep the suggestions coming!

Lastly, we would like to say please feel free to ask us any questions you may have. Just post a question in the discussion section and we will get back to you as soon as we can.

Thank you all yet again for all the support and kind words! We couldn’t do this without you guys!

-The Mind Factory Studios Team

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