This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Red Baron
Why Red Baron Now?
October 25, 2013 - DamonSlye

Since I left the game and flight sim industry in 1994, the new flight simulators have not appealed to me. They have truly excelled in the obvious areas: graphics and flight model. But I think they dropped the ball in other key areas. I don’t think the campaigns are as immersive and compelling as they could be. They certainly haven’t pushed design in this area at all.

And, I think they pretty much have ignored the vast majority of people who don’t play flight sims. This is sad. The genre could be so much more popular and be filled with so many more great gamers. I myself am a hard-core flight sim player—I’m a real pilot, and I am familiar with the details of flight and weather and airplanes—but I want to bring in many more people. Right now many flight sims are really daunting to new players.



The controls are difficult and frustrating. I am not saying that we should make silly arcade flight games. I dislike those as much as anyone. The experience they offer is vapid. However, we can create a much better learning experience for new players. We can help them along each step of the way, and as they progress, discover new levels of realism for them to master. As it is now, we only get the really determined players to stick it out and become experts.

So, I believe there is a false choice being presented to gamers: a flight game must either be:

a hard-core hyper-realistic vehicle simulation that will require tens or hundreds of hours of intense learning before you feel proficient, OR
it is easy to learn, easy to fly, kind of fun for while, but ultimately it’s a pretty empty experience, and really it’s just an arcade game skinned as a flight sim.
I completely reject this choice. The consequence of this is that the vast majority of gamers don’t even bother to look at flight sims because they want something that is easy to learn, fun to play, yet is a deep, rich experience with layers that can be discovered over time.

So, we will deliver an experience that is both a game that is easy-to-learn, but under the hood it is a rich and deep simulation, and the player can peel off more and more levels to discover new tactics and levels of immersion within the reality of the world.

We'll have more detailed examples in the coming days and weeks on how we will accomplish this.

That’s why Red Baron now. Thanks for listening!

Damon

6 Comments
< >
S_KING1998 Aug 4 @ 2:24pm 
I grew up playing hunt for the red baron and red ace squadron. Im hoping that this game will fufill the sequel that ive been waiting for. This game is definatly getting my money.
Cunnilingo Shitarr May 11 @ 9:26pm 
Please dont let people fly with the mouse, that was so annoying in world of warplanes. Planes are flown with a stick.
Khauffey May 2 @ 2:14pm 
I have several older Red Baron games that I can no longer play on my new pc, so I'd love to dive into a new one. So, make this happen please.
Noodles Feb 7 @ 7:49pm 
I grew up playing Red Baron. Please tell me you will have Zepplin Assaults. Also, one of the better Flight combat games I have played in recent years has to be War Thunder. There are definitely some match making issues I have with it, but overall it seems to have an extremely nice balance between game modes: Arcade style, Semi-Realistic, and Full Flight Sim.


I would love to hear your perspective on the flight mechanics of War Thunder, and how your flight mechanics will compare/differentiate to the ones implemented there. Granted, War Thunder focus's on WW2 single engine monoplanes and bombers, whereas Red Baroun would be single engine bi/tri planes. They'll be slow comparatively, but extremely agile. It appears that they work extremely hard to match the actual flight characteristics to the game engine.
rolfskalder Dec 10, 2013 @ 1:30am 
I second what Slimtoe has said. I like flight sims, but I miss the story element and sense of your pilot existing among other pilots during a war. Most flight sims seem like set battles compared to RB and RB 2. And yes, Wings as well. I still remember cracking up my plane or failing to help my fellow pilots and having the officer chewing me out. You don't get that in any flight sims nowadays.
Slimtoe Oct 31, 2013 @ 3:49am 
Yes I agee, I have spent many hours on flight sims. And I still feel that a campaign element is either shallow, lacking in an element of achevment eg hunting an ace or they Challenging you to a duel. Wings and red baron 3d were very good at makeing you feel that what you did was part of a story, not a dry grind