This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
April 6, 2016 - Tynan

Hey Steam gamers, we just released Alpha 13 to players who own the game off Steam. Here's the full announcement with all the details:

I'm afraid I don't have any specific announcements right now about the Steam version. However, it is definitely getting closer!

February 26, 2016 - Tynan

Hey everyone, just a quick update. Work continues on the game; we're up to Alpha 12 public release and Alpha 13 is mostly finished. The full list of features to look forward to in Alpha 13 is in this blog post:

Sorry I've been neglecting Steam updates for a while. The blog at always has the latest.

October 3, 2014 - Tynan

Alpha 7 is out! Check out the full announcement[].

February 26, 2014 - Tynan

Alpha 2 is out! This time we’ve added tons of modding support, butchery and cooking (including cannibalism with attendant psychological effects), an ambience sound suite from Alistair, and a pile of other goodies including various oft-requested features.

Here’s the video with the info: RimWorld Alpha 2 Release Video

The changelog has a full accounting of changes (read between builds 334 and 363).

October 5, 2013 - Tynan

We've doubled our Kickstarter goal in about three days! Thank you everyone for all the support!

The famous YouTuber Quill18 has made an excellent video showing off the first 15 minutes of the game. If you want to see some footage of the game in action, you should totally check it out here. Look! It's a real game, not Kickstarter vaporware!

Last night I put some incendiary weapons in the game. So now raiders will sometimes spawn with molotov cocktails or incendiary shot launchers. And, of course, you can take these weapons and use them yourselves. Fights are much more interesting when stuff is on fire. Especially when it's people. In fact, it was amusing yesterday when I was testing this - my colonist was firing an incendiary launcher at some raiders. But a squirrel wandered between them and got shot, bursting into flames, running around, and spreading fire across the field.

Thanks again for the support everyone! As always, I'm around to answer questions. And the community at the Ludeon Forums[] is growing fast if you want to talk more about the game. An old friend of mine just put up a fun gameplay story[] of his last play.


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