Dies ist ein Konzept oder Projekt in einer frühen Entwicklungsphase.

Dieser Eintrag ist hier, um Rückmeldung von potenziellen Kunden zu erhalten und mit dem Aufbau einer Community zu beginnen. Wenn Sie dieses Projekt mögen, zögern Sie nicht es zu bewerten, zu favorisieren und den Entwicklern Rückmeldung zu geben. Die Abstimmungen hier dienen nur dazu, dem Entwickler Daten und Reaktionen zu liefern und tragen nicht zur Veröffentlichung des Spieles auf Steam bei.

Interference
Interference moving to Greenlight Games / IndieGogo Campaign / and new Demo !
6. November 2013 - Sinok426

Let's start with most interesting for gamers, the new pre-alpha demo !

TRY THE PRE-ALPHA DEMO 0.2 :

Windows : https://www.dropbox.com/s/wevjt0pvuf27t60/InterferenceDemo-0.2-Win.zip
OSX : https://www.dropbox.com/s/3r6xkl12e1mmhgs/InterferenceDemo-0.2-Osx.zip
Linux : https://www.dropbox.com/s/wwqucwktrbg0l4o/InterferenceDemo-0.2-Linux.zip

Please note that this is a prototype demo which doesn't reflect the final aspect of the game.
Mainly, it gives you the opportunity to try the core gameplay mechanics of the game.


Other mirrors : http://www.indiedb.com/games/interference/news/devnews-02-updated-pre-alpha-demo

Improvements ?
  • Checkpoints (a lot of checkpoints :) )
  • Fast respawn
  • Zoom Out Increased
  • Bonus : 3 old levels
  • A "how to play" jpeg
  • OSX version : xbox 360 controllers Tattie boggle support (not perfect you may need to set inputs when you launch the demo)


THEN, INTERFERENCE IS MOVING TO GREENLIGHT GAMES!

If you like the game, support it on real thing! http://steamcommunity.com/sharedfiles/filedetails/?id=192050881

FINALLY, INTERFERENCE'S INDIEGOGO CAMPAIGN IS LIVE!

http://www.indiegogo.com/projects/interference/
I've spent nearly 3 or 4 months developing this game, and i had to refuse some freelance contracts in order to make the first prototype demo available.
At the moment, I'm switching between game development and freelance contracts, which is not an easy thing. If the IndieGogo Campaign succeeds, I will be able to focus 200% on the game development without thinking about anything else.

I will finish this game even if this crowdfunding campaign fails, but without the funding necessary to devote an appropriate amount of time and effort, the game will be either very short or the game won't be out for a very, very long time.

Thanks a lot for your support!

Anthony.

1 Kommentare
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Ashley J. Williams 7. Nov. 2013 um 19:32 Uhr 
got to love passive agressive campaigning...lost my money.