This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Interference
Interference - First playable demo
October 9, 2013 - Sinok426

First demo is here!
If you have some time, give it a try and let me know what you think
You can download the demo here :

For Windows

or InterferenceDemoWindows on Mega[mega.co.nz]
or InterferenceDemoWindows on Dropbox[www.dropbox.com]

For OSX

or InterferenceDemoOSX on Mega[mega.co.nz]
or InterferenceDemoOSX on Dropbox[www.dropbox.com]



5 Comments
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Messofanego Oct 14, 2013 @ 8:55am 
I left some feedback in a NeoGAF post along with GIFs: http://www.neogaf.com/forum/showthread.php?p=86011009&posted=1#post86011009
KTallguy Oct 11, 2013 @ 2:58pm 
You're welcome and good luck! You've accomplished something really great that a lot of people can't do. :)
Sinok426 Oct 11, 2013 @ 2:46pm 
Thanks KTallguy for your feedbacks, it helps me a lot! i will take all these things into consideration.
KTallguy Oct 11, 2013 @ 12:35pm 
Negative Points:

I think that the difficulty is rather high in the stealth section, specifically with the timing of the lasers. On most of them it looks like you have to move at the last possible moment to survive. I got frustrated and quit after dying many times during the stealth section.

Suggestions:

Add ability to remap buttons.

Add a "start running" animation, because the player looks a little weird when he transitions straight to run right now.

Allow players to drop to hanging off of a ledge by crouching and moving off of a ledge, which could let players hide when enemies approach you at the edge of a cliff.

I will play it more when I get the chance.
KTallguy Oct 11, 2013 @ 12:35pm 
Good Points:

I really like the art style! Very Flashback/blade runner/cyberpunk.
I like the enemies' design, especially the vision cones, which is very easy to understand.
The movement and animation is a good first pass. The climbing up a ledge could be a little more smooth

Great opening cutscene and dialog, along with title and music.

Really cool idea with the hacking and swapping around of environmental elements. Felt new! Also it was generally easy to control and understand.