This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
November 6, 2013 - Sinok426

Let's start with most interesting for gamers, the new pre-alpha demo !


Windows :
Linux :

Please note that this is a prototype demo which doesn't reflect the final aspect of the game.
Mainly, it gives you the opportunity to try the core gameplay mechanics of the game.

Other mirrors :

Improvements ?
  • Checkpoints (a lot of checkpoints :) )
  • Fast respawn
  • Zoom Out Increased
  • Bonus : 3 old levels
  • A "how to play" jpeg
  • OSX version : xbox 360 controllers Tattie boggle support (not perfect you may need to set inputs when you launch the demo)


If you like the game, support it on real thing!

I've spent nearly 3 or 4 months developing this game, and i had to refuse some freelance contracts in order to make the first prototype demo available.
At the moment, I'm switching between game development and freelance contracts, which is not an easy thing. If the IndieGogo Campaign succeeds, I will be able to focus 200% on the game development without thinking about anything else.

I will finish this game even if this crowdfunding campaign fails, but without the funding necessary to devote an appropriate amount of time and effort, the game will be either very short or the game won't be out for a very, very long time.

Thanks a lot for your support!


October 9, 2013 - Sinok426

First demo is here!
If you have some time, give it a try and let me know what you think
You can download the demo here :

For Windows

or InterferenceDemoWindows on Mega[]
or InterferenceDemoWindows on Dropbox[]


or InterferenceDemoOSX on Mega[]
or InterferenceDemoOSX on Dropbox[]

September 30, 2013 - Sinok426

Interference is a 2D platformer set in a futuristic world, with a fast stealth gameplay.
On top of that, there is a special game mecanic that allows the player to hack/modify level's structure by sliding tiles.

An open technoir metropolis :
The city will be divide in 4 districts connected to each other, and each district will have a main area and sub-areas (for some missions or as connection to other areas).

Developer : Sinok426[]
Music : José Mora-Jimenez[] and Ryan Ike[]
Platforms : Windows and OSX first.

I planned to release an alpha demo soon (1 month), there will be 1 or 2 little missions inside. Stay tuned !

Showing 1-3 of 3 entries