This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Frogatto & Friends
July 24 - marcavis

It's been a while since the last news, so I figure it's about time we posted a new report on the goings on in the game.

So, here's some miscellaneous things to show off!

Been working on some much improved house graphics - it feels great to have them break out of the rigid side-on view they used to have.
You might notice Frogatto himself looking a bit different there - we've made Frogatto's main animations (standing, walking, running, etc.) smoother, as in this comparison (use Prev/Next to cycle between "before" and "after"):,CAgIN2Z#0

Graphical improvements aside, we've been working hard on the forest section of the game, including two new bosses and making it much less linear - indeed, one of the bosses will be optional, depending on the path you take!

Since Frogatto's current arsenal of abilities might well be inadequate to deal with those two new threats, we're implementing super-powered shots - for instance, if you try to use the strong but short-ranged fire attack with an enemy (or something else) in your belly...

Well, this is it for now... Have some music for chilling out, in the meantime!
We still don't use this track yet - but we'll surely give it the level it deserves in the future.

January 22 - marcavis

Work on populating our current levels with a nicer variation of enemies, with different abilities and ways to block Frogatto's progress, continues:
One latent worry we have is that Frogatto is generally a bit too agile, so here's an enemy that should do well in making Frogatto think twice before jumping past him - it can launch its spikes up, to the sides and to the diagonals in different patterns.
Resident sound effects guy and stuff naming guy Adam has dubbed it the Pricklestalk:

December 9, 2013 - marcavis

Thank you all for your votes and support - all 10,687 of you! This was way less painful and took much less time than we expected.
So hey, time to get back to work, then. ;)
We'll take the next, work-in-progress version to Steam; should take us some months, so probably early/mid 2014 for a release date.

November 5, 2013 - marcavis
Thanks for the great support guys! We're getting pretty close now, but keep the love coming - reading your comments has been great for our motivation. Sometimes a team can seem to be isolated while they're working on their thing, but - no way, you are showing us that you care, and heck yes we'll keep caring too :)

October 5, 2013 - marcavis

EDIT: The results:
From baseframe to full flight animation on the stream.

It's an announcement on short order, but we'll host, over at , a livestream from Richard, our main artist/gameplay programmer. You'll get to watch some art coming to life!
Tonight, at 8PM Central time.

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