This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Shin Samurai Jazz
March 16 - Blaze Epic

Click here to go to the store page and pick up a copy for $0.99 USD. If you have purchased the game through my home page, IndieGameStand, Desura, or Lazy Guys Studio Late February Bundle, your Steam key will be made available to you very shortly if it is not available to you as of posting.

Lots of thanks for everyone's support!

January 7, 2014 - Blaze Epic

You can now pay what you want for Shin Samurai Jazz from now and until the end of January 10th through this link[]. If you pay more than the average, you will receive a copy of my last game, Jump/Boxer, with your purchase.

10% of all profits will be donated to the American Red Cross. More info about the deal and how it works can be found here[].

December 11, 2013 - Blaze Epic

Shin Samurai Jazz is available now for $2.99 through this link[].

November 28, 2013 - Blaze Epic

Download the demo here.

This is a list of the changes made since the last update:

  • A bit of momentum has been added to aerial movement controls
  • Blood splatter effects has been updated
  • The "puff" created when performing some of the aerial maneuvers has been updated
  • Falling/dropping speed has been reduced
  • Length to the dash has been extended slightly
  • Enemy A.I. has been slightly improved
  • Use of the Xbox 360 controller has been updated

The release for the full version has been set for an early December date. It will be initially available on for $2.99 with releases elsewhere following shortly thereafter.

November 8, 2013 - Blaze Epic

Here are the changes that have been made since the last update to the demo:

  • Attack animations have been updated
  • A blood splatter has been added
  • A "puff" graphical effect has been applied to jumping and dashing maneuvers
  • It is now possible to change direction during an attack combination
  • Wall jumping has been slightly tweaked for smoother control
  • Dashing can also be performed by a single button press (J or C on the keyboard and by clicking the left analogue stick, hitting B, or the left trigger on the Xbox 360 controller)
  • The left analogue stick on the Xbox 360 controller can be used for movement
  • The "Y' button on the Xbox 360 controller can be used as an alternative "interact" button
  • Player character can sustain a little more damage/has slightly more health
  • Falling speed is slightly slower
  • Zombies and ghosts bounce back a little when colliding with player character

The final version of the game should be seeing a release within the next two weeks or so. It will initially be released on for $2.99 with releases elsewhere following soon after.

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