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Shin Samurai Jazz
January 7 - Blaze Epic

You can now pay what you want for Shin Samurai Jazz from now and until the end of January 10th through this link[indiegamestand.com]. If you pay more than the average, you will receive a copy of my last game, Jump/Boxer, with your purchase.

10% of all profits will be donated to the American Red Cross. More info about the deal and how it works can be found here[indiegamestand.com].

December 11, 2013 - Blaze Epic

Shin Samurai Jazz is available now for $2.99 through this link[sites.fastspring.com].

November 28, 2013 - Blaze Epic

Download the demo here.

This is a list of the changes made since the last update:

  • A bit of momentum has been added to aerial movement controls
  • Blood splatter effects has been updated
  • The "puff" created when performing some of the aerial maneuvers has been updated
  • Falling/dropping speed has been reduced
  • Length to the dash has been extended slightly
  • Enemy A.I. has been slightly improved
  • Use of the Xbox 360 controller has been updated

The release for the full version has been set for an early December date. It will be initially available on http://www.blazeepic.com for $2.99 with releases elsewhere following shortly thereafter.

November 8, 2013 - Blaze Epic

Here are the changes that have been made since the last update to the demo:

  • Attack animations have been updated
  • A blood splatter has been added
  • A "puff" graphical effect has been applied to jumping and dashing maneuvers
  • It is now possible to change direction during an attack combination
  • Wall jumping has been slightly tweaked for smoother control
  • Dashing can also be performed by a single button press (J or C on the keyboard and by clicking the left analogue stick, hitting B, or the left trigger on the Xbox 360 controller)
  • The left analogue stick on the Xbox 360 controller can be used for movement
  • The "Y' button on the Xbox 360 controller can be used as an alternative "interact" button
  • Player character can sustain a little more damage/has slightly more health
  • Falling speed is slightly slower
  • Zombies and ghosts bounce back a little when colliding with player character


The final version of the game should be seeing a release within the next two weeks or so. It will initially be released on http://www.blazeepic.com for $2.99 with releases elsewhere following soon after.

October 4, 2013 - Blaze Epic

Download demo here.


Here's a list of changes made since the last update:

  • Jumping animation has been updated
  • Player character "blinks" after taking damage
  • A glitch where the player becomes invulnerable while on the ground after taking multiple hits from both sides is fixed
  • You can also regain your double jump by just sliding on a wall or grabbing a ledge (previously, a wall-jump, jumping while hanging, or landing was required to regain your double jump)

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