This item is incompatible with Greenlight. Please see the instructions page for reasons why this item might not work within Greenlight.
Current visibility: Hidden
This item will only be visible to you, admins, and anyone marked as a creator.
Current visibility: Friends-only
This item will only be visible in searches to you, your friends, and admins.
December 3 - SM Sith Lord
As always, you can explore any of these awesome new locations using your DK2 in Anarchy Arcade. It's really exciting because some of these games do not have native VR support themselves so it is the first time these maps will be seen in VR.
AArcade's most recent update adds 5 new mountable games to its Mount Content menu. This means you'll be able to use the amazing maps and models from these 5 new games to create your own arcade masterpieces with! Not only are you able to use the stock content, but you are also able to use the community addon content created for them directly from their game folder! No extra copies required!
Thanks to a behind-the-scenes revamping of AArcade's workshop & built-in publishing tool, you will be able to build and share your arcades from your favorite maps such as de_dust2, 2fort, Facility, etc. If the workshop package you create requires a particular game to be mounted, your thumbnail image is automatically branded with that game's logo so everybody can see what is required just by looking at it!
Mounting content is easy! Just fire up AArcade and click on Mount Content. It will automatically show a list of mountable games that are associated with your Steam account! Make sure you have them installed, then put a check mark next to them. That's it! Now you're ready to use all of the great stock & community content from those games!
Many of these games are FREE and provide hours and hours of gameplay themselves, then when you're finished playing you can use their maps and assets in your personal 3D desktop! Double win!
So, without further adieu, let's take a closer look at the amazing games who's content can now be mounted in AArcade:
Double Action is a very fun over-the-top shoot-em-up action style deathmatch game. The development team is lead by Vino, one of the guys who worked on the original The Specialist mod for HL1. Also on their dev team is Black_Stormy, the man responsible for some of the awesome new cabinet models to hit AArcade recently.
This amazing remake of the classic Nintendo 64 game GoldenEye is a must-have for any PC gamer. Not only is it a quality throwback to a landmark FPS, but it has been revamped to provide new and exciting game modes. The maps and models themselves are PERFECT for building your personal 3D desktops with. Live inside of Facility. Your childhood dreams have come true.
This team-based combat game runs extremely deep. There is a real learning curve and it provides many hours of entertainment because of this. Noobs be warned, you will be bad at first. The maps and models themselves are astounding with lots of glow effects and atmosphere. Perfect if you feel like relaxing in these locations after the killin's through.
No More Room In Hell
This is a very fun zombie survival game. You progress through the world like in L4D, except that instead of running through a ghost town, there are actually objectives and events that you must accomplish to progress. The environments are very eerie and foreboding. You'd have to be one sick puppy to want to set up your arcade in one of these grim maps...
Day of Defeat: Source
Price: About $5 USD
This is a classic WWII game, multiplayer, and still very fun to play even though it's been around for a long time. Building arcades in these maps takes some real creativity.
Honorable Mention: Garry's ModYou are able to mount Garry's Mod stock content now. However, this doesn't mean much since Garry's Mod stock content is just the construct and a couple weird models. However, in the future AArcade will be able to mount some of your custom Garry's Mod maps and models as well. Don't expect full GMod compatibility though because Garry's Mod is a huge, weird game that itself is based around using addons.
Kickstarter to Extend DevelopmentAArcade is set to release on Christmas so I am crunching everything I can into it before this date. However, I am running a Kickstarter to raise the money I'd need to keep working on it non-stop for an additional month! Check out it out here and pledge any amount that you can to help keep AArcade in full-time development:
November 24 - SM Sith Lord
AArcade has been available on Steam Early Access for a little over 2 months now and during this period there has been LOTS of improvements, tweaks, and brand-new features added to Anarchy Arcade. I've been working non-stop on adding all sorts of awesome stuff for us all to enjoy!
Even compared to AArcade's achievements over its 4 long years of development, the features I've added since coming to Steam, coupled with an awesome user community, are truly bringing the entire concept together. That's why the first item for me to tell you about today is Anarchy Arcade's new Kickstarter campaign!
Click the image to check out the Kickstarter!
Here's the facts: I love working on Anarchy Arcade all day every day, and not only for my own enjoyment, but for everybody else who has a blast using their PC as a personalized 3D world. The thing is that I can't make any money off of AArcade because I couldn't afford a license, which basically means I'm broke as hell. Financially, I can't continue putting all my time into AArcade, but that's okay, because the big Steam release is only 1 more month away!
While I am busting my ass to meet the Christmas 2014 release date, looking back at the progress made during Steam Early Access makes it clear that AArcade has been getting exponentially better every month that it stays in development.
That is exactly what this new Kickstarter is about. It is an attempt to raise $1,000 to cover my minimum expenses for an additional month of development! If it succeeds, AArcade will stay in Early Access until the end of January, or maybe even February if the stretch goal is reached.
Either way, AArcade is right around the corner from its big Steam release. So lets take a look back at the improvements that have come in the past 2 months, what you can expect in December, and then you can decide if AArcade remaining in development for longer is something you would like to make happen!
- It has over 250,000 Early Access installs and it won't even hit Steam's front page until its full release!
- AArcade caught some attention from the emulator scene as well as the VR scene.
- Oculus Rift DK2 support was added, along with other VR features thanks to Valve's engine update.
- A new artist, Bucky, joined the cause and created a new arcade map for us.
- Another new artist, Black_Stormy, also joined the cause and created a couple new models for us.
- Max number of players per server was doubled.
- Twitch.tv integration to provide LIVE over-the-shoulder spectating in-game as you play games.
- Icons now float above players' heads in MP servers so you know what everybody is doing.
- MP server operators now have better control over the visitors to their arcades.
- For modders, the AArcade map editor is now included, auto-configured, and comes with a read-to-play template & tutorial video to get you started.
- AArcade became the 1st 3D desktop to have a Steam Workshop.
- AArcade became one of the few games to allow for Workshop files greater than 100MB, and will soon break the 200MB max VPK file size barrier as well.
- AArcade got a completely embedded publishing tool so you can package and upload your addons to the Workshop without even leaving your arcade.
- Using addon content from the Workshop became so automatic that you just click the plus button next to what you want and you can spawn it in your arcades within seconds.
- Game assets like 3D models, textures, and entire 3D worlds became shareable on the Steam Workshop.
- AArcade became the 1st program to allow you to share real-life media items with friends on the Steam Workshop because you share the media item itself, not your copy of it.
- It became possible for users to share their entire 3D desktop environments to the Steam Workshop for everyone to enjoy.
- Implemented the libretro framework to allow for homebrew apps such as emulators & video players that show your content directly on the interactive in-game screens.
- Programmers can even use this framework to write addon apps in C++, or any language they wish, that render in-game as well!
Now, all of that was done just within the last couple months! AArcade has been in development for years and has many more amazing featured packed in, so if you haven't dug deep into AArcade yet, now's the time!
Even though the Kickstarter has launched to extend development, that doesn't mean that it's not crunch time for me anymore. Until I know otherhwise, I'm getting everything in order for a Christmas 2014 release. Next week I'll be working on implementing the features listed below into AArcade.
(These features are in past-tense, but I have not started coding them yet. That is how badly I need to make them happen.)
- The mouse cursor now turns into a hand when hovering over clickable items in the UI.
- Added a prompt when packing a map that asks "Scan & Pack Map Assets or Pack BSP & RES Only".
- Added a Dependencies section to the Packing Manager. It lists any additional workshop items people will automatically download when installing your item.
- Added a prompt when packing an arcade save that asks "Pack Required Workshop Content or Reference Required Workshop Content".
- Added a Publishing Help page.
- Added a HELP button to the Packing Manager that takes you to the Publishing Help page.
- Added an "Update Thumbnail & Details Only" checkbox to the Packing Manager. It is only visible if you have an existing workshop item loaded.
- Fixed an issue that caused screenshots for the Packing Manager to show up as a loading graphic.
So, there's a little glimpse into the future. If the Kickstarter succeeds, there will be plenty more updates & changelogs like this to come. So check out the Kickstarter, check out Anarchy Arcade, and have a blast!
I won't have time to promote the Kickstarter very much because I will be spending most of my time working on AArcade itself, so any help spreading the word is greatly appreciated!
September 20 - SM Sith Lord
AArcade has only been on Steam for 2 weeks as early access, and already it has improved greatly thanks to feedback and contributions from the community. In this article I'll be letting you know how the Steam launch went, what updates AArcade has received already, and what you can expect in the near future.
In its 1st week alone Anarchy Arcade got over 100,000 installs and was actually able to compete with full commercial games that hit early access that same week. Player counts, installs, and donations are all going well and I want to thank everybody participating in early access for supporting the community.
Over 400,000 YouTube videos have been watched in-game this month, not to mention countless Hulu, Twitch, Netflix, video games, and other non-tracked media that is constantly being played through AArcade's 3D desktop interface.
Amazing user-created multiplayer arcades are popping up on the server list every hour, and each time you join one it is a little bit different; a little bit improved. Amazing user-created addon maps, props, and cabinets are starting to become more and more popular in the public user arcades.
Check out some of the community's creations on the massive Steam Community Hub screenshot page: http://steamcommunity.com/app/266430/screenshots/
While you're at it, have a look at some of the many user reviews: http://steamcommunity.com/app/266430/reviews/?browsefilter=toprated
However, I haven't just been sitting back and enjoying AArcade's release. There is still a lot of work to be done to bring Anarchy Arcade out of early access and into a full Steam release. I plan to have this accomplished by Christmas.
Aside from constantly answering questions and helping users get the most out of AArcade, I have been working on and releasing nightly client updates based on the features that the community has been requesting. Here are some of the highlights of those updates.
Without a doubt multiplayer features were the most highly requested. With all the new players from the Steam Early Access release, I was able to quickly spot some features that were needed, as well as receive some great feedback from players themselves.
The maximum number of players per-server was increased from 16 to 32. This might be increased once again to 64 afer I have implemented better server admin features.
Beta tester and serial art contributor Bucky created a new official map called Apartment Suite that has become pretty popular, judging from the community screenshots.
AArcade uses Valve's Source engine, so there is full SDK documentation on how to create addon maps and the level editor itself, called Hammer, is actually packaged along with AArcade's Steam download.
Bucky is already at work on creating the next new map addition, which should be ready in October. Also keep an eye out for a Getting Started With Mapping guide that I will be posting to AArcade's Steam Community Hub this weekend.
The first build of AArcade to go public on Steam had automatic group viewing for everybody in the multiplayer game. This meant that when you clicked on a video, everybody in the server started watching it with you.
This was great when multiplayer was small 4-player servers with a group of friends. However, since AArcade's Steam release, even servers with 16 spots get filled up very quickly. When you have 16 random people all sharing control over which video to watch, things can get a little crazy.
To deal with what is being referred to as "click spam," and just to deal with larger more heavily populated servers in general, I spent most of last week implementing some great new multiplayer features.
This feature was in direct response to the "click spam" issue. Instead of all players sharing control over 1 synced video, they each get to watch what ever they want.
When a client clicks on a video, it will start playing for only him.
However, if the host clicks on a video, it will start playing for everybody. This feature is called "powerhost" because it makes the host the only person able to initiate group viewing of a video. This works great as long as the host is around to give a tour of his arcade.
Coming soon is a feature that will allow clients to bring up a vote on whether or not everybody wants to group view a particular video. This will allow players to enjoy a synced experience even if the host is absent, all while avoiding the issue of "click spam."
Whether you're the host of your own arcade, or you are checking out a buddy's server with powerhost turned off, there are certain times when you want to select a different cabinet but do not want to disrupt what everybody else is watching.
This is another of the new features added last week. Just hold down SHIFT when you click on an item, and it will only select it for you, even if group viewing is enabled.
With all these new features concerning multiplayer and syncing, it is very possible that your friend might not be watching the same video as you in a multiplayer server. And it sucks not knowing if your friend is experiencing the same thing you are, so for that reason some new icons have been introduced that float above your friend's head to illustrate what he is watching or doing.
Anybody who has this green eye floating over their head is watching the same video you are.
Anybody with this icon floating over their head is actively playing the game they are standing in front of.
If you see somebody with this icon over their head, it means you can walk up to the cabinet and watch them play the game LIVE on the in-game screen.
September 20 - SM Sith Lord
This amazing new feature really takes AArcade multiplayer to the next level. Over-the-shoulder spectating is when you stand behind a person in the VR world and watch him play the game LIVE on the cabinet's in-game screen.
This feature was in development for some time, but last week I revamped it and made it easy and automatic for all players to do.
Game streaming is becoming more popular every day, and as a result, there's starting to be a lot more gamers that know how to stream. Each of them has their own streaming preferences. Some use XSplit, others opt for OBS. Some use Twitch.tv for syndication, while thers use Hitbox.tv.
AArcade's solution for Over-The-Shoulder Spectating needed to be agile enough to allow players to continue using the stuff that they like. And the new Over-The-Shoulder Spectating system that I have added to Anarchy Arcade does just that.
You simply tell AArcade what your Twitch.tv channel name is, and that is literally all you have to do.
When ever you launch a game from a multiplayer server, Anarchy Arcade will check your Twitch channel to see if you are actually live streaming or not. As soon as you are detected as live streaming, an announcement is made in the AArcade server and everybody automatically selects the game cabinet you are standing in front of.
You will have an entire VR room of people behind you watching you play over your shoulder, so the pressure's on!
Right now only streaming to Twitch is supported, but soon Hitbox.tv support will be added, with more syndication services to follow by request.
All of the arcades hosted in multiplayer are the personal work of the players who built them. After exploring some of the amazing arcades that people created, it became apparent that there should be a way to leave feedback to the server host on all his hard work.
So now the first thing you see when you join somebody's multiplayer arcade is a Welcome screen. It shows the Steam avatar of the server host, a link to his Steam profile, some buttons to thumbs up / thumbs down his arcade, a brief description or set of rules that the host asks you to follow, and a button to block his server if you don't like it.
In addition to that, now all cabinets track not only your own play time on them, but also the play time that other people have spent on the cabinet. This means you'll be able to see which items in your arcade are the most popular based on how many hours people have spent playing them in your multiplayer arcade.
Early next week you'll see a couple more multiplayer additions & improvements, but then I'm shifting gears and will be creating art assets for the remainder of September.
Double Action Boogaloo artist & anarcast.tv boradcaster Black Stormy is becoming a serial contributor to Anarchy Arcade and will be working along side me next week to bring you guys some new off-the-hook cabinet and prop models to keep your arcades spicy.
We'll be very busy pulling on verticies all week, and that leaves me little time for programming, so keep an eye out for a couple new guides and articles to hit the Steam community that will showcase some amazing communtiy made addon content that is sure to keep things fresh.
In case you didn't know, every Wednesday I and the other broadcasters from http://www.anarcast.tv participate in Video Day. This is a weekly 24-hour gaming & streaming marathon that happens every Wednesday, all day long.
Last week we had 5 concurrent streams happening the whole day! Lots of stuff happening each week. I also give out gift codes to viewers that allow them to unlock special exclusive props & cabinets within Anarchy Arcade!
You are all invited to participate by watching the stream, chatting with us, or jumping into the actual games and playing with us! Last Wednesday I actually spent all day playing games from users' multiplayer arcades! You can bookmark http://www.anarcast.tv or just follow me on Twitter. I send a Tweet every Wednesday morning to let you know that it's kicking off!
June 22 - SM Sith Lord
Prototype users, rejoice! This patch will fix some major bugs that have arisen recently in the retired prototype.
Head to the GameJolt profile to grab the update.
The source code of the Steam version of Anarchy Arcade is a completely different branch than the prototype, so going back to update the prototype is not something I do very lightly. However, the way that the prototype was designed (in a quick & rugged fashion) makes it susceptible to serious bugs if a web server it depends on changes its address or functionality.
In contrast, the Steam version of Anarchy Arcade is resistant to these types of follies. It has superior error handling that minimizes the effect of any problems that DO occur, and it implements all web server logic as add-on scripts that can be easily swapped out or updated when needed.
The prototype had the following symptoms:
- Steam game cabinets would spawn with broken screen & marquee images.
- Netflix movies would fail to spawn altogether.
- Hulu video previews would fail to playback on the in-game screens.
One issue with the prototype is that some of the web server scrapers, such as the Steam games info scraper, are hard-coded into the executable. This means that when they do break, it requires a major client update that everybody has to manually download & install. That's why this maintenance update is required today; Steam changed the address of the server used for game header images & screenshots. As a result, the prototype got confused and made it nearly impossible to launch your Steam games at all. This maintenance update resolves the Steam images issue.
Ideally, the Steam image server changing its address shouldn't have stopped you from being able to launch your cabinets, but unfortunately this was the case in the prototype. Again, this folly was due to the quick & rugged fashion that the prototype was developed in. The prototype has little to no error-handling, meaning that if something goes wrong, it ALL goes wrong. This is another area that the Steam version of Anarchy Arcade excels in.
The Steam version's error handling is prepared for all sorts of failures at any stage of the process because it is designed for user-created addon scripts. Not only can it handle errors, but it also filters out any malicious commands that an evil user might try to take advantage of. It is able to detect problems and use fallback settings so that you'll always be able to at least get a default shortcut to your file spawned in your arcade, even if all hell breaks loose.
The prototype's issue with Netflix was due in part to the poor error handling, but was also due to an incompatibility with an all-new image format that is emerging on the internet. The new format is developed by Google and called WebP. It is actually superior than many other popular image formats in its optimization and compression, which makes it ideal for mobile-ready websites.
The problem is that Google's competitors are naturally apprehensive to add support for an image format that is controlled by Google. This means that pretty much the only browser that supports the WebP image format at this time is Google's own web browser, Chrome, and the framework it is based on.
Once again, this is a problem that only affects the prototype. To patch it, this maintainance update no longer tries to use the WebP DVD covers from Netflix. It tries to find a DVD cover from TheMovieDb to use instead. In the Steam version of Anarchy Arcade, the WebP image format will actually be fully supported, but it will still grab good ol' JPEG DVD covers from TheMovieDb so that your cabinets will be easier to share with your friends in standard web browsers.
The prototype's issue with Hulu is right along the same lines as the Steam images issue; the web address to embed Hulu videos changed and caused the in-game playback of them to fail. This one was easy to fix in the prototype, I just had to update the address in the Hulu scraper. When you spawn new Hulu videos, they will now be visible on the in-game screens when you select them; just like before.
Emulator Support Expanded
Some multi-system emulators require you to pass them a game TYPE for them to be able to automatically load your game. This functionality has been added to the prototype and allows for complex emulators that require this launch command parameter, such as MESS, to be function with the prototype. If you're one of the people who like to create your own emulator scripts for the prototype, the keyword for this new command line parameter is $TYPE. Just include that in your launch commands where ever you want the TYPE of the item to be inserted.
Changes in version 2.2g:
- Fixed the Steam game scraper.
- Updated addresses of Steam image sources to reflect the new CDN.
- Fixed the Netflix scraper.
- Removed marquee images from the Netflix scraper.
- Fixed the Hulu scraper.
- Updated the address that the Hulu scraper uses for in-game previews.
- Fixed slave marquees showing up as purple/black checkers.
- Removed the ability to set marquees as slaves.
- Added the keyword $TYPE to insert an item's TYPE into it's launch command.
- Added support for emulators that require a TYPE when launching (such as MESS).
Follow Anarchy Arcade
As always, development on the Steam version of Anarchy Arcade continues. If you need to catch up on some of the most recent news, you can check out this article on how plugins work in the Steam version. You can also follow @AnarchyArcade on Twitter to be notified of all news such as updates, live streams, or just random fun.