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Blob
November 2, 2013 - dozdranagon

So, I've been coding around with an 'endless' mode. I think there'll be at least two types of endless play: stress-less and stress-full. The first one offering a meditative and not very demanding pacing, while the second one will be challenging player to his or her skill.

Levels are essentially composed of pre-design building blocks. But with enough of those, I'm hoping it'll be random enough.

Here's a screenshot of one of the early random generation examples:

October 23, 2013 - dozdranagon

Hey all! I've released a new video, with highlights of what is going on with Blob right now. I'm getting the levels done, so all my efforts are directed at this right now and I've only managed to assemble a pretty draft screencast with low audio quality. Sorry for that, but hope it's still helpful!

http://www.youtube.com/watch?v=OOLzmT7nX18

September 25, 2013 - dozdranagon

Hi there! For those of you, who use the best modern OS - Linux, here's a Linux Demo of the Blob game:

https://dl.dropboxusercontent.com/u/8537692/Blob/Blob-linux-x86_64.zip

I checked it on my old Ubuntu laptop with XFCE and it was running pretty good!

Remember, there's also a web player demo online and an OUYA demo available in respective store.

September 20, 2013 - dozdranagon

So, I've put up a small Unity Web Player demo, which you can try here: http://mobiquest.ru/demos/blob-demo.html

Please let me know how it goes in the comments! Your feedback is precious!

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