This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Blob
June 13 - dozdranagon

After almost 16 months of wait, we reach the final destination of our journey towards the green lights of Steam. I'm happy to announce, that, as you can judge by the huge green banner on top of this page, Steam has encouraged us to finish the game and publish it in Steam store.

Since there's been some time before we could get here, I'll need to re-assemble the team and make a few changes and updates, but we'll do it!

September 1, 2014 - dozdranagon

Thank you all! It's slowly but surely rising to the top! I'm thinking about releasing a partially completed game to the public domain for free. Will keep you posted!

November 2, 2013 - dozdranagon

So, I've been coding around with an 'endless' mode. I think there'll be at least two types of endless play: stress-less and stress-full. The first one offering a meditative and not very demanding pacing, while the second one will be challenging player to his or her skill.

Levels are essentially composed of pre-design building blocks. But with enough of those, I'm hoping it'll be random enough.

Here's a screenshot of one of the early random generation examples:

October 23, 2013 - dozdranagon

Hey all! I've released a new video, with highlights of what is going on with Blob right now. I'm getting the levels done, so all my efforts are directed at this right now and I've only managed to assemble a pretty draft screencast with low audio quality. Sorry for that, but hope it's still helpful!

http://www.youtube.com/watch?v=OOLzmT7nX18

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