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September 15, 2013 - Evelend
We can now happily announce that we just reached the 100# position of Greenlight top 100 in only 9 days thanks to you. We feel so grateful we'd kiss each one of you right now!
Remember that these last campaign days are your last chance to get the game for only $5, so hurry up and get your perks now!
September 14, 2013 - Evelend
Only four more days until our
indiegogo funding ends!
Tell all your friends and let's turn them into the most exciting days of the whole campaign!
We want to do the very best out of AdventurOS!
Remember, those who paid 50$ or more will have early acces to all builds of the game, from the very first prototype until the final versions.
We'll build up a community on our new web http://adventuros.evelend.com/ to help users reporting bugs and bringing ideas and comments up.
In case you wish to upgrade your perk like some of our supporters have lately done, you can make a new purchase for the amount of the difference and we will take a personal note and manually deliver the right reward to you.
Let's do this! :D
September 10, 2013 - Evelend
All users tend to organize their files using the main system folders: My Pictures, Music, Videos, etc... AdventurOS will take advantage of that by theming the room with special backgrounds and decorations. So if you have a folder full of .mp3 .ogg and wav files the game will recognize it's a music folder. Same as if it has mainly image formats; the game will recognize it as an image folder. If the amount for one type of file is way bigger than the rest in the folder then the game will theme the entire room.
As an example we have the music folder interpreted by AdventurOS as a Musical Temple or Musical Gallery or Little Music Church (Depending on the amount of files) since in the world of AdventurOS music is the basis for all the religions that the Filers practice.
Here you'll fight monsters based on the files you can find inside the room and, by doing so, freeing all the npcs inside them.
Let's say we have a folder with 10 .mp3 files. As a result you'll have a big monster made of 4 files an other 6 smaller ones, which will free a big NPC Priest and 6 smaller ones.
When the room is clear and safe the light ambientation turns it into a brighter "sacred like" room, and all the Priests and singers will rebuild the main music altar somewhere in the room. They will be worshipping the architect there and they will take turn taking a place in the altar singing the song that is related to each NPC (since each one is related to a different .mp3 file) for the architect.
Another example would by the library. Let's say we have 30 ".txt" or and .doc/.odt files being a majority into the folder. The theme of the room will be a Big Library then, full of flying monsters, some of them made out of groups of ".txt"
Sometimes the monsters are not NPCs but cursed items, so once the monsters are dead they will also release items, in this case books or scrolls. The biggest monsters will release Scribe NPCs. Once the room is clear the scribes will fix the library and collect the books and scrolls on the shelves. Those scrolls and books can be read by the scribes if requested, showing the exact content of the .txt or .doc file it is created from.
Those are just a few examples for better understanding on how the castle is created.
Remember you can chat with us on:
September 10, 2013 - Evelend
Yeeeah! We have achieved the first stretch goal. That means the following features will be available:
"Stretch goal Nº1 - $15.000 (ACHIEVED)
Coop mode: You will be able to play with your friends as help anytime on your castle!
Clock and date: The game will use your system's clock to change the enviroment (day/night) and special events will be displayed."
Now Let's go for the next one!
We've just added the second stretch goal on the indiegogo campaign's page:
Indiegogo AdventurOS Frontpage
"Challenge mode: Enjoy awesome challenges, see how far you can go in a series of huge fights and boss fights. Challenge your friends on vs mode.
Refinement: More detailed graphic and animations for all characters and enemies. More complex bossfights. More fighting styles (better bows system, two weapons at once, war hammer) and more magic skills. More items and more scenarios ambientations.
Multilanguage: The game will be available in as many languages as we can."
Remember you can chat with us on:
September 9, 2013 - Evelend
All the citizens of the castle give their prayers and admiration to their creator: The Arquitect.
The Architect is a deity, an ancient power who has the control to create or destroy anything inside its realm (almost anything).
Just in case you didn't notice yet, YOU are The Architect, the user of the computer where the game is running. As an Architect you have the power to create or destroy the world of AdventurOS.
For better understanding we will explain how the rooms in the castle are created, modified and indexed.
Modifiying the castle
First of all, to create a new room in the castle you have to simply create a new folder in any directory of your choice. That will create a new room and will add a connection to it, adding a new door and platforms to the previous room.
The content of that new room will be determined by the files inside it, so any new file you add to it having an understanding of how those files modify its properties will determine its content.
The same happens when you delete a folder or a program is installed or uninstalled.
The folders and its content get indexed each time you enter a room, updating the map, creating the actual room for the first time and making the connections to next levels. From that point this same room will not be indexed again until any change has been made in the directory of folders by The Archiquect. In that case the player will be warned and the next time you visit it you will refresh the map with the new changes.
Size of the castle
There will be a lot of people with massive disk space that may not be interested in having a huge castle, and some other ambitious people might want to see their drives collection turned into a massive AdventurOS world .
Even that we'll add a portal system to it for easy travelling to different important rooms you may want your castle to be "not so big"
When you start a new game you'll have the option to determinate how many levels (meaning depth into folders) will be used to create the castle. Always starting from the root directory.
Chat with the developers on: