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AdventurOS
18. september 2013 - Evelend



The Indiegogo campaign is over and we have no words to thank you all for your support.


These have been 30 busy and challenging days for the team. Although we are glad it all finally got to a happy ending, we have to thank you for making these days worth the effort.


If you have contributed to AdventurOS you'll soon get an E-mail with explanations regarding your perks.


Now we will focus on posting updates and replies on our Greenlight page (which is also looking pretty good, #55 out of 1,400 games!).


With this message we close the first chapter of this adventure, you will find us merrily working on our favorite stage: development!


Stay tuned, and as always,


we love you all! ♥


André @ToenAndreMC

Emilio @Coppola_Emilio

Lorena @MissScripter

18. september 2013 - Evelend

Dear adventurers!
You have no more than 13 hours left to take your last chance of getting AdventurOS as cheaps as 5$ on Indiegogo!
Help us making it to the last stretch goal by choosing your perk or upgrading your current one and then sit back and relax because soon enough you will be enjoying AdventurOS' awesomeness!
Indiegogo

Thanks everyone for your feedback and support! We love you all!

15. september 2013 - Evelend

We can now happily announce that we just reached the 100# position of Greenlight top 100 in only 9 days thanks to you. We feel so grateful we'd kiss each one of you right now!

Remember that these last campaign days are your last chance to get the game for only $5, so hurry up and get your perks now!

14. september 2013 - Evelend

Only four more days until our
indiegogo funding ends!


Tell all your friends and let's turn them into the most exciting days of the whole campaign!
We want to do the very best out of AdventurOS!





Remember, those who paid 50$ or more will have early acces to all builds of the game, from the very first prototype until the final versions.

We'll build up a community on our new web http://adventuros.evelend.com/ to help users reporting bugs and bringing ideas and comments up.

In case you wish to upgrade your perk like some of our supporters have lately done, you can make a new purchase for the amount of the difference and we will take a personal note and manually deliver the right reward to you.

Let's do this! :D

10. september 2013 - Evelend

All users tend to organize their files using the main system folders: My Pictures, Music, Videos, etc... AdventurOS will take advantage of that by theming the room with special backgrounds and decorations. So if you have a folder full of .mp3 .ogg and wav files the game will recognize it's a music folder. Same as if it has mainly image formats; the game will recognize it as an image folder. If the amount for one type of file is way bigger than the rest in the folder then the game will theme the entire room.

Examples

As an example we have the music folder interpreted by AdventurOS as a Musical Temple or Musical Gallery or Little Music Church (Depending on the amount of files) since in the world of AdventurOS music is the basis for all the religions that the Filers practice.

Here you'll fight monsters based on the files you can find inside the room and, by doing so, freeing all the npcs inside them.

Let's say we have a folder with 10 .mp3 files. As a result you'll have a big monster made of 4 files an other 6 smaller ones, which will free a big NPC Priest and 6 smaller ones.

When the room is clear and safe the light ambientation turns it into a brighter "sacred like" room, and all the Priests and singers will rebuild the main music altar somewhere in the room. They will be worshipping the architect there and they will take turn taking a place in the altar singing the song that is related to each NPC (since each one is related to a different .mp3 file) for the architect.



Another example would by the library. Let's say we have 30 ".txt" or and .doc/.odt files being a majority into the folder. The theme of the room will be a Big Library then, full of flying monsters, some of them made out of groups of ".txt"

Sometimes the monsters are not NPCs but cursed items, so once the monsters are dead they will also release items, in this case books or scrolls. The biggest monsters will release Scribe NPCs. Once the room is clear the scribes will fix the library and collect the books and scrolls on the shelves. Those scrolls and books can be read by the scribes if requested, showing the exact content of the .txt or .doc file it is created from.




Those are just a few examples for better understanding on how the castle is created.



Remember you can chat with us on:

André @ToenAndreMC

Emilio @Coppola_Emilio

Lorena @MissScripter

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