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AdventurOS
13. června - Evelend

We proudly introduce you to some of the characters that will make your journey easier in exchange for your fight against the curse.
The rooms in your castle are infected and must be cleaned.
Killing every monster in the area will make it clean.


This will not modify your files! Villagers and NPCs will spawn there, replacing the defeated monsters, as long as the file exists.

Meet the Stylist

To encounter a stylist you first have to clean a room with vector graphics. The quantity of files determines the quantity of the hairstyles and other customization options that are available. (Only 1 vector graphic will transform, the rest will spawn as regular villagers).

Meet the Blacksmith

(File type is yet to be decided) Just like with the stylist, the quantity of files will determine the content the blacksmith has for you to trade.
He has two different shapes, and it will grow bigger if there are more files of its kind.
He can craft all kinds of weapons and armor, and will be able to upgrade your current gear at a reasonable price!

Next week we will introduce new characters and there will be more news about development.

Unfortunately, we announced that the first public version of the game would be available in spring but it will have to wait to see the light until summer.
You can read more here[adventuros.evelend.com] .

"A delayed game is eventually good, but a rushed game is forever bad"
- Shigeru Miyamoto

6. června - Evelend

To our dearest Adventurers,

It has been a while since the last update.
AdventurOS is looking great, and it can start to be considered ready
for Early Access release.

However, our schedule has suffered changes due to bureaucratic
reasons. If you still wonder what exactly happened, Lorena has got a
pretty accurate description for you [lorena.evelend.com]

We are very close to fixing the whole thing, and, believe us, we are
so looking forward to it! We apologize and would like to thank you all
for your kind words of support and for always being there.

The good stuff is so close!

Love you all!

12. května - Evelend

Hello everyone!

In Evelend we continue working hard in order to get all the basic features ready for the next release, and then we will be almost set to launch the early access version of AdventurOS, specially focusing on a mod-friendly environment.

We have a some new tools which will make easier the development and mod creation. For instance, a fully functional level editor will be available giving the user a good way to create cohesive and fun to play levels for the directory interpreter.

We’ve redesigned the main menu, the intro and we have gone deeper into the main quest of the adventure mode.

We'll be satisfied only when we feel that what we have in our hands is a functional and interesting first product before releasing the early-access, containing a logical amount of playability and testing for the betterment of next releases, and of course including all the modding tools we are developing so far and a user friendly guide on the matter.

Thanks for your patience!
We love you all.

15. dubna - Evelend



Hello Adventurers,
We have exciting news!
We are working really hard to include all the basic features we can into the next Alpha version of the promising AdventurOS.

And it looks like this will be the last Alpha release, smoothing the way for quality Beta times. On time!

It is wonderful to watch all of AdventurOS pieces starting to fit together, we are really looking forward to the testing and feedback from the Steam community, so the spring release we promised is very, very likely to be fulfilled in no time.

Meanwhile, please feel free to get in touch with your impressions, questions or suggestions, and remember it was you guys who made this possible and we could not be more grateful for this opportunity.

Thanks and keep enjoying, we love you all!

10. března - Evelend

Hello Adventurers!

Here are some of the highlights of the last development weeks:

We are introducing an easy to use menu that will contain all the information you need to keep track of your location, inventory, stats and skills.

The castle’s map is being developed and will be displayed on a unique way so you can know where you are and where you have already been. You will be able to set a waypoint to a folder you already visited so you can travel without checking on the map.

The inventory is divided in different subsections so it’s always organized and tidy. Items can be acquired by killing monsters and/or found inside chests.


A new level generator is on its way to arrive to AdventurOS alpha. Rooms will be generated differently and there will be 3 main layouts: big rooms, corridors and towers. Mixing these 3 different kinds of level generators, the game will give a similar experience to a Castlevania map.

After finishing the level generator and the menu we will be working on adding items, monsters, and environments to the game.

On the next Alpha build you will be able to experience the full power of the AdventurOS inventory.

Thanks for your feedback and bug reports! We are getting very close to the point where Alpha becomes Beta!


Remember to Follow us on Twitter for real-time updates!

AdventurOS @AdventurOSgame
Evelend @EvelendTeam
André @ToenAndreMC
Emilio @Coppola_Emilio
Lorena @MissScripter

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