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Development Update #9
June 27, 2014 - Evelend
Hello once again for some refreshing news on AdventurOS development.
Many people have asked us about the file extensions that might not be recognized by default in AdventurOS.
If the game encounters an extension that was not contemplated on our design, a random monster will spawn taking that extension's role.
BUT, what if we do not want a random monster in one of our custom extensions? We have a way cooler option for you guys!
Allow us to introduce you to the Monster Creator!
With this simple program you will be able to create and edit monsters so they can be bound with any file extension you want.
For instance, let’s say we have a saved file called "my_game.sav" and we want AdventurOS to generate a fire monkey whenever we find any .sav file.
After creating this monster you will find it in game whenever you come across files with your chosen extension for that monster to appear.
An awesome feature of the Monster Creator is the possibility to share your monsters with other Adventurers if you wish to.
You will also be able to download and use other people's creations with a simple url pasting.
We have some other teasers to give you today:
Meet the Mechanic
Mechanics (Created from shortcuts) Their mission will be protecting the links between rooms and managing all the portal system of the castle.
They will be the ones with tools such as locked doors or hyperlinks.
Meet the Monk
Monks (Created out of all kinds of audio files) Each audio file generates a monk plus a CD item.
When the item is given to a monk, it stays attached to the monk as the piece they will later interpret by turns, because, you know, that will be their thing.
We expect the monks to reproduce your audio files, but we cannot promise the will not include funny distortions too!
While the monks sing, you can receive useful temporary buffs such as increased experience.
We will hopefully be sharing AdventurOS fun very soon. Meantime, we want to thank you all for all the great support we are receiving!