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AdventurOS 0.0.8 coming soon!: Development Update #6
March 10, 2014 - Evelend
Here are some of the highlights of the last development weeks:
We are introducing an easy to use menu that will contain all the information you need to keep track of your location, inventory, stats and skills.
The castle’s map is being developed and will be displayed on a unique way so you can know where you are and where you have already been. You will be able to set a waypoint to a folder you already visited so you can travel without checking on the map.
The inventory is divided in different subsections so it’s always organized and tidy. Items can be acquired by killing monsters and/or found inside chests.
A new level generator is on its way to arrive to AdventurOS alpha. Rooms will be generated differently and there will be 3 main layouts: big rooms, corridors and towers. Mixing these 3 different kinds of level generators, the game will give a similar experience to a Castlevania map.
After finishing the level generator and the menu we will be working on adding items, monsters, and environments to the game.
On the next Alpha build you will be able to experience the full power of the AdventurOS inventory.
Thanks for your feedback and bug reports! We are getting very close to the point where Alpha becomes Beta!
Remember to Follow us on Twitter for real-time updates!