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Who is the architect and how is the world created (indexed)?
September 9, 2013 - Evelend
All the citizens of the castle give their prayers and admiration to their creator: The Arquitect.
The Architect is a deity, an ancient power who has the control to create or destroy anything inside its realm (almost anything).
Just in case you didn't notice yet, YOU are The Architect, the user of the computer where the game is running. As an Architect you have the power to create or destroy the world of AdventurOS.
For better understanding we will explain how the rooms in the castle are created, modified and indexed.
Modifiying the castle
First of all, to create a new room in the castle you have to simply create a new folder in any directory of your choice. That will create a new room and will add a connection to it, adding a new door and platforms to the previous room.
The content of that new room will be determined by the files inside it, so any new file you add to it having an understanding of how those files modify its properties will determine its content.
The same happens when you delete a folder or a program is installed or uninstalled.
The folders and its content get indexed each time you enter a room, updating the map, creating the actual room for the first time and making the connections to next levels. From that point this same room will not be indexed again until any change has been made in the directory of folders by The Archiquect. In that case the player will be warned and the next time you visit it you will refresh the map with the new changes.
Size of the castle
There will be a lot of people with massive disk space that may not be interested in having a huge castle, and some other ambitious people might want to see their drives collection turned into a massive AdventurOS world .
Even that we'll add a portal system to it for easy travelling to different important rooms you may want your castle to be "not so big"
When you start a new game you'll have the option to determinate how many levels (meaning depth into folders) will be used to create the castle. Always starting from the root directory.
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