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September 7, 2013 - Evelend
This has been an incredible welcome you all gave us and we want to thank you for all your support and feedback.
We have summarized all the important questions in an attempt to anticipate to those you might have, but please don't hesitate to ask for the list to grow bigger!
I'm an Indiegogo supporter, will I get a Steam key when ready?
Every Indiegogo contribution from $5 on will get a Steam key as a way to redeem the game.
In case you have multiple hard drives, would it create new castles?
Based on our design, each new hard drive must create a new castle linked in some way with the others.
This is different for each operative system. We will sort a few design issues out to make it perfectly work on every computer.
The game will read different sources such as pendrives or external disks.
Are we going to be able to mod the game?
We love modding!
We didn't want to leave such a good idea trapped into a medieval costume so we will give people the proper tools to customize it as much as possible.
Creating a treasure folder = profit? Not really.
Nothing is stopping you from being creative.
As the Arquitect you have the power to create any kind of folder in your castle, but the game will somehow balance itself.
For instance, all chests need a certain ammount of keys to be opened. Those keys will be droped by the killed mobs, which means a lot of fighting.
How will the game recognize file types with no extensions?
This task becomes quite simple by using Python.
Our main OS is Linux so we had this in mind from the beginning, but it's easier to explain in Windows terms.
Why not online co-op?
Unfortunately this can bring many security issues since the whole structure of folders and files of the host is being revealed. Since the game is scanning your files as you play we don't want to send any kind of private information to other computer but your own.
Random generation vs your folders
A few users considered there is no difference between the concept of AdventurOS and a random generated castle, but there is actually a huge differenece.
The structure of the folders gives an incentive to explore a pre-defined map which is most probably very well known by the player.
There are also a lot of folders and files in a computer that are usually forgotten and this gives the exploration a whole new level of enjoyment, since you are actually going trough your own system of files.
This turns AdventurOS into a very different and (above all) exclusive experience.
It's just not the same!
We have explained a few interesting concepts about the game along the indiegogo campaign updates which you can find here: http://www.indiegogo.com/projects/adventuros/x/3518903?c=activity