This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Hello Greenlight!
September 7, 2013 - Evelend

This has been an incredible welcome you all gave us and we want to thank you for all your support and feedback.
We have summarized all the important questions in an attempt to anticipate to those you might have, but please don't hesitate to ask for the list to grow bigger!

I'm an Indiegogo supporter, will I get a Steam key when ready?
Of course!
Every Indiegogo contribution from $5 on will get a Steam key as a way to redeem the game.

In case you have multiple hard drives, would it create new castles?
Based on our design, each new hard drive must create a new castle linked in some way with the others.
This is different for each operative system. We will sort a few design issues out to make it perfectly work on every computer.
The game will read different sources such as pendrives or external disks.

Are we going to be able to mod the game?
We love modding!
We didn't want to leave such a good idea trapped into a medieval costume so we will give people the proper tools to customize it as much as possible.

Creating a treasure folder = profit? Not really.
Nothing is stopping you from being creative.
As the Arquitect you have the power to create any kind of folder in your castle, but the game will somehow balance itself.
For instance, all chests need a certain ammount of keys to be opened. Those keys will be droped by the killed mobs, which means a lot of fighting.

How will the game recognize file types with no extensions?
This task becomes quite simple by using Python.
Our main OS is Linux so we had this in mind from the beginning, but it's easier to explain in Windows terms.

Why not online co-op?
Unfortunately this can bring many security issues since the whole structure of folders and files of the host is being revealed. Since the game is scanning your files as you play we don't want to send any kind of private information to other computer but your own.

Random generation vs your folders
A few users considered there is no difference between the concept of AdventurOS and a random generated castle, but there is actually a huge differenece.
The structure of the folders gives an incentive to explore a pre-defined map which is most probably very well known by the player.
There are also a lot of folders and files in a computer that are usually forgotten and this gives the exploration a whole new level of enjoyment, since you are actually going trough your own system of files.
This turns AdventurOS into a very different and (above all) exclusive experience.
It's just not the same!

We have explained a few interesting concepts about the game along the indiegogo campaign updates which you can find here:

Thanks again!
The team.

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Nozomi Oct 21, 2013 @ 10:47pm 
Instant classic, with unique adventures for everybody!
Approximo Oct 18, 2013 @ 2:11pm 
While I like the idea of exploring my own files, maybe an option to randomly generate castles if I would finish exploring completely wouldn't be such a bad idea?
David Ocelot Oct 1, 2013 @ 5:00am 
Thanks for the explanation! Cannot wait to buy this game.
Curryrol Sep 8, 2013 @ 8:28am 
You really have made a cool game, seriously. I am hoping to see more games from you guys in the future, because I believe that if you guys keep on going, you could get these games high up like Angry Birds, ... as it's far better. Angry Birds looks exactly the same for everybody, this game is unique and 'randomised'. I know it's not really random but you made a cool concept.
Good work, by the way. I don't really think much people are able to tell their friends and family they made a game as complicated as this one. For the ones who judge by graphics quality: if you want to make games like Call of Duty, Battlefield or World of Warcraft, you will need a really big group of people who have studied this for years and have a lot of experience making games. As I see, those people are not specialised in making special and cool graphics. They're really good at programming and they've showed it really nicely! EXCELLENT WORK, GUYS! I'm a fan!
Wolfborn8 Sep 8, 2013 @ 7:29am 
From what I saw in your video, I believe treasure chests derive from .rar and .zip files. What happens if you don't have anything like that? Or just folders with tons of files with the same extension?
ScemEnzo Sep 8, 2013 @ 2:09am 
Thanks for the explanation.
I'm really interested in this project.
I'm waiting for something original like this for years