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March 4 - Evelend
First of all, thank you ever so much for your words and gestures of support.
You will very soon be playing the super awesome AdventurOS.
Today we are letting you look through a crack of our castle's wall.
Here you have several gameplay gifs.
Among other elements, we are working on the environment, the power-ups and the monsters, and the result is a much better flow when it comes to gameplay.
Also, many spells have already been implemented, and they look and feel great!
There will be 7 different kinds of spells and 6 elements. These combined make a total of 42 spells to discover and master!
We are also proud to announce that once the game is out for sale, we will accept bitcoins, as so many of you wished and kindly requested.
It will be available as an alternative to the conventional currencies or services.
Thank you so very much for your patience. We promise it will all be worth it!
We love you all!
January 18 - Evelend
Happy new year, dear Adventurers!
Last year was full of adventures of all kinds for Evelend team, and this one will be full of adventures for you!
We are very excited to see what lies ahead for all of us immediately after the last steps of our bureaucratic odyssey.
We wish we could have given an earlier release, but the bright side is that AdventurOS becomes more and more awesome every day in the meantime.
We want to thank you all for your messages and gestures of support and we are sure this will be worth all the efforts we put into it.
Today we are unfolding AdventurOS development a bit more for you.
Firstly, a big improvement is taking place right now.
A second engine that will make mobs way more dynamic and fun to play is being implemented and will be merged with the current one.
We are focused on providing challenging fights, a broader spectrum of skills and overall better flow at our castle's platforms, making the experience more interesting and enjoyable.
Secondly, we have also improved a few other things, getting as a result:
- A higher number of ways to personalize your monsters through the mob customization system.
- A more efficient light engine that allows a better performance
- A room interpreter that will make our castle resemble our computer's visible folders and files even better.
Some upgrades wished by the team for AdventurOS' first release are yet to be crafted, but we are positive the upcoming release will contain them all.
All features in general continue according to plan and we have an early version of the game running for the contributors to our Indiegogo campaign with the highest perks.
Besides the administrative struggle for the sake of independence, we have also encountered a lot of technical challenges in the process of development, but we guess that is something to expect when you work on a product that is just unique.
We can't wait to put it out there!
We would like to remind everyone who has contributed to the Indiegogo campaign with the “CD” perk (and higher) that you should have received a link to the OST via e-mail.
In case you did not receive the e-mail, please feel free to get in touch!
Remember you can write to firstname.lastname@example.org or email@example.com and we will deliver your perk right away.
AdventurOS is coming soon, our dear Adventurers! In the meantime, here are some recent screenshots you can check out.
Thanks for your support and happy gaming! We love you all!
December 17, 2014 - Evelend
Hello again, our dear Adventurers!
Regardless of the bitter side of being indies and on our own, we are enjoying every second of development of the game, and you will very soon be playing it your way, at your very own realm.
We are a team of three grinches, all equally overwhelmed and confused by Christmas time. However, we know for many it does bring reunions and well deserved free time. Maybe you are up to some AdventurOS music?
It is just about time for contributors with Floppy-disc perk or higher to enjoy the volume I of the amazing AdventurOS OST.
You will receive an email with the download link. It contains nineteen beautifully composed songs by our inimitable artist Mr. André Marí Coppola. Check it out and…
Thanks for your support! We love you all!
October 2, 2014 - Evelend
Hello dear Adventurers,
You might be aware of the latest news regarding our bureaucratic struggle. In case you are not, you might be interested in checking out Lorena’s article on the subject.
Meanwhile, development keeps moving forward. And we can’t wait to the Early Access release!
Today we will give you a glimpse of another small piece of AdventurOS: Lately we have focused on improving the skill menu, so here’s a teaser:
Every time you perform an adventure related action (Entering unopened rooms, completing a quest, defeating a boss) you will earn Adventure Points. With this special points you will be able to build your character skills the way you want them by selecting your chosen formula between magic upgrades, weapon skills or abilities.
When creating your character a few basic skills will be already active so you can start with a preset.
You can follow this process and more through our site. You can stay updated by the team on Twitter too.
We also had the nice surprise of finding out a kind active member of Reddit had long ago created a subreddit about AdventurOS, and he has gifted us the chance to participate and keep it up to date too. Check it out!
We would like to thank you once more for your support. We are flooded with kind words and warm wishes and we are doing our best to reach everyone back as soon as possible. Once again, thank you so much. We love you all!
September 3, 2014 - Evelend
Greetings, dear AdventurOS family!
We remain in that point where the job is done but the bureaucracy to release it is not yet sorted out.
The struggle is so big right now that all of us three have even moved in order to survive this delay.
However, not everything is a struggle. AdventurOS still has most part of our energy and attention. This is good for us, as this is an awesome process that we are proud to be part of, and it is also good for you, because the first releasable version keeps getting better and better, so once it is out, it will be a much better product than we thought it would be at its Early Access stage.
The least we can do to make up for the delay is keeping up the constantly increasing game awesomeness.
Today we will tease you a little bit more by introducing you to your main character and its possibilities.
The adventure will happen on your computer, but who is our protagonist?
The gameplay will follow the adventures of a simple file you will create.
You will be able to customize that file in many ways.
Gender, name, and hairstyle are attributes that other games already let you personalize when it comes to character customization, but what's unique about AdventurOS is that since our hero is a file, you get to choose its extension.
What will that mean for your hero?
Each extension will have different attributes, skills and items to begin with, and the player will adopt the color of that extension’s family, having the other files with the same extension as allies.
The high perk contributors to our Indiegogo campaign should expect an upgrade and more news very soon.
If you did not make it to the campaign but want to support AdventurOS development, you can pre-purchase here.
We would also like to thank you all for your support messages. We like to personally write back to everyone and we do our best to not to delay much in our replies.
So, as always, thank you all so much! We love you!