This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Satellite Rush
January 5 - Kimeric Labs

Whoa! We were greenlit! This is awesome!

Thank you! Obrigado!

Seriously guys, we can barely express our gratitude. You were amazing. Thank you so very much for your support and for all the trust you're putting on our game and our team.

Now, more than ever, it's time for us to keep working hard and harder to make Satellite Rush the best game we can and deliver tons of fun to you all!

Once again, thank you!
E um obrigado especial para a comunidade de jogadores do Brasil! Vocês são demais!

Expect more updates!

P.S.: You can also keep up with some of the development and some general game development ranting and ideas through our blog!

May 26, 2014 - Kimeric Labs

The screenshots have been updated to show you the current state of the game.
Please keep voting and commenting, everyone. We're very happy with the feedback so far!

April 4, 2014 - Kimeric Labs

We're not dead yet! We promise!

Things have been moving very fast at Kimeric Labs since our last update. We participated in Super BR Jam, launched a mobile game (Knights Inc., for Android), people have unfortunately left the team, new people have joined us, we relocated our office... whew...
But that's stuff you (probably) don't want to know right?

We pulled down the Alpha version and have started working on a definitive Demo version of our game.
You can visit our landing page for Satellite Rush here:

Expect new uptates shortly and enjoy our new game trailer :)

Best regards,
the Kimeric Labs Team

November 6, 2013 - Kimeric Labs

We just updated the game on our website, check it out on:

New features:

>Revamped AI: We are still testing this, but some enemies now have a proper movement pattern, avoiding obstacles in order to kill you. No more stuck Goliaths trying to punch you through walls.

>Update on Filters: Filters now have a level system, if you get the same filter over and over again it's effect will increase in power. We also added a new filter, "Multishot", to emphasize this mechanic.

>New monsters: We've added 3 new completely new monsters, but we'll keep a secret about these until you find them ;)

We also did several fixes, buffing the player and nerfing some monsters that were making the game needlessly frustrating.

As always, please give us your opinions/feedback on the latest build so we can enhance the game even more.

Expected features for the next patch:

>Skill shop system
>Full AI on every monster
>More monsters
>Even more maps

September 17, 2013 - Kimeric Labs

We just updated the game on our website, check it out on:

New features:

>8 way shooting (we are yet to implement the diagonal shooting sprites)
>Mouse Support
>A new boss!
>Major performance fixes

Please let us now what you think about this one and don't forget to post any bugs you might find in here.

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