This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Satellite Rush
July 20, 2015 - Kimeric Labs

Hi Steam Community!
You are the ones who made the Greenlight happen. You're the awesome people that fuel our development. Thank you again!

But now we need your help to make Satellite Rush the best game possible!
Our Kickstarter is live! Here:

There is a development demo available for you to see how we're doing and where we're going with it.

If you can, back and share our project to help make it happen!

Thank you very much again and game on!

January 5, 2015 - Kimeric Labs

Whoa! We were greenlit! This is awesome!

Thank you! Obrigado!

Seriously guys, we can barely express our gratitude. You were amazing. Thank you so very much for your support and for all the trust you're putting on our game and our team.

Now, more than ever, it's time for us to keep working hard and harder to make Satellite Rush the best game we can and deliver tons of fun to you all!

Once again, thank you!
E um obrigado especial para a comunidade de jogadores do Brasil! Vocês são demais!

Expect more updates!

P.S.: You can also keep up with some of the development and some general game development ranting and ideas through our blog!

May 26, 2014 - Kimeric Labs

The screenshots have been updated to show you the current state of the game.
Please keep voting and commenting, everyone. We're very happy with the feedback so far!

April 4, 2014 - Kimeric Labs

We're not dead yet! We promise!

Things have been moving very fast at Kimeric Labs since our last update. We participated in Super BR Jam, launched a mobile game (Knights Inc., for Android), people have unfortunately left the team, new people have joined us, we relocated our office... whew...
But that's stuff you (probably) don't want to know right?

We pulled down the Alpha version and have started working on a definitive Demo version of our game.
You can visit our landing page for Satellite Rush here:

Expect new uptates shortly and enjoy our new game trailer :)

Best regards,
the Kimeric Labs Team

November 6, 2013 - Kimeric Labs

We just updated the game on our website, check it out on:

New features:

>Revamped AI: We are still testing this, but some enemies now have a proper movement pattern, avoiding obstacles in order to kill you. No more stuck Goliaths trying to punch you through walls.

>Update on Filters: Filters now have a level system, if you get the same filter over and over again it's effect will increase in power. We also added a new filter, "Multishot", to emphasize this mechanic.

>New monsters: We've added 3 new completely new monsters, but we'll keep a secret about these until you find them ;)

We also did several fixes, buffing the player and nerfing some monsters that were making the game needlessly frustrating.

As always, please give us your opinions/feedback on the latest build so we can enhance the game even more.

Expected features for the next patch:

>Skill shop system
>Full AI on every monster
>More monsters
>Even more maps

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